Zero Punctuation: Alpha Protocol

CopperBoom

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Mukil said:
wow he didn't rip on it as much as every other reviewer. I felt he thot it was an ok game, even tho he said it was poor
Yeah, I got that feeling too.
That he smears so much poo at everything, that faint damning with praise made it seem like an overall positive negative review.

I had so much optimistic for this, then it came out, now I think it would be worth a $20 or so sometime down the line.
 

CopperBoom

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Enigma6667 said:
Poncing. Poncey poncey ponce.
Man, I'm gonna be using that word a lot now. Thank you, Yahtzee.
I use it a lot as well... but because of Spike from Buffy.
 

Sprizmo

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I don't plan on playing this but I'm glad it was released because that was hilarious.
 

Arenari

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Nov 20, 2009
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Quite amusing I must say. Honestly, this review might make me get the game just to see how it stacks up in comparison to this review.
 

Tomtitan

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Interesting. The issue with not being able to specialise in one thing reminds me of an issue I had with the new Prince of Persia game 'The Forgotten Sands', in that I chose to pour all of my upgrades into the physical attacks, but then these bosses came along and were totally immune to all physical attacks, meaning I literally could not beat them.

Ooh, this is my first post in Escapist Forums... hi! :D
 

LeQuack_Is_Back

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May 25, 2009
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So, he understands the AP storyline about as well as I understand the ones in Armored Core... is that really possible?

Well, now I HAVE to get this game.

And you can specialize in shotguns? Sweet, now I'm going to make a stealth shotgunner, for the lulz.
 

Vrach

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Pugiron said:
Vrach, I suspect you are missing many things.
Nah mate, I did see the whole review, I did see the slaps he gave the game, but his review of it was far more positive than any other I've read and the overall feeling I got from it (having Yahtzee's reviewing style in mind) was "game's worth a go to see the 'revolutionary' consequence RPG element, even though you'll pay for it with a head bump and a wall dent"
 

Stonerfrog

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Jan 5, 2010
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Great review as always. I'm surprised he hasn't reviewed Prince of Persia: The Forgotten Sands yet, since he liked Sands of Time so much.
 

Vrach

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Stonerfrog said:
Great review as always. I'm surprised he hasn't reviewed Prince of Persia: The Forgotten Sands yet, since he liked Sands of Time so much.
He doesn't decide on what he reviews when, Escapist does :)
 

OuendanCyrus

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Jun 16, 2010
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Hilarious as usual, I was debating whether to buy Alpha Protocol at launch, but I'm disappointed on the reviews as well as the feedback my friend gave it.
 

BLS

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Apr 20, 2009
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He forgot a JB in his final list (James Bond, Jack Bauer and John Barrowman). What about Jack Black?
 

Kingsman

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Warforger said:
Kingsman said:
...I never even heard of this game, but the fact that it lets you be that diverse and dickish seems appealing to me.
Are you fucking me? There was a huge advertising campaign on TV and even on ZP! You'd have to have awesome ignoring skills to not see the constant replays of the adverts.
And I don't watch that much TV, nor do I visit this site that much.

Never question a master of ignorance's ability to be behind the curve, foolish boy.
 

Kiju

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I don't know why everyone seems to be making such a big deal about it. I thought it was a really enjoyable game. I played through it, ignored most of the story for what it was worth, and just enjoyed the stealth elements of the game. They were...well, while not excellently done, fairly enjoyable to me at least. Each weapon had it's strengths and weaknesses, and you weren't some multi-talented gun toting superstar from the get-go like most other "stealth" games lead you to become. You have to pick some weapons you like and stick with them, or all of them if you want to just skip the stealth element of it, of course.

The hacking minigames for it were incredibly well thought-out and clever, I hadn't even thought of something like that until they came up with it, and frankly...I like it. It was a great idea. The conversations were a little...one-sided, where it felt like you weren't so much taking part in the conversation as dropping little hints in as to where it might go.

The only thing I had to complain about were a few things, such as: Boss battles. These are the most ridiculous element in any stealth-shooter that someone can come up with. The purpose of a spy is to be stealthy and eliminate someone before they have a chance to do anything about it, not sit through some lengthy boss-battle where their armor regenerates faster than most can recite their first name. The finale was also absolute bullshit. Pitting me (I chose stealth mixed with silenced-pistols and assault rifles, plus tech skills) against a missle-toting helicopter. And don't remind me that this helicopter takes six directs hits from an RPG to bring down.

Sadly, stealth games seem to have this knack for making an explosive finale that absolutely ruins the game for any stealth-minded individual who enjoys...well, stealth! And when you have one of these "explosive finales", it rips any and all stealth elements out of the game and replaces it with run'n'gun. This is not exciting, it's stupid.
 

stridernfs

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Feb 19, 2010
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dog with a hat, hilarious, only way it could be better is if it had a dog with a hat cane and porn magazine which it uses as firewood and toiletry in it's extremely long trips through red dead redemption
 

Oblarg

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Apr 9, 2009
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The plot can be confusing if you don't get enough dossier info to really uncover people's motives and the web of character relations. However, after a few playthroughs most of the initially apparent holes will be plugged and it'll make sense.

Though the plot might have taken a bit of a backseat, the writing is fantastic (it's Chris Avellone, after all), as is the cinematic direction. The choice and consequence is unrivaled by any other recent RPG - I've played through the game three times now, with each time having notably different things happening throughout the game, in response to my actions (not only the blatant ones, but things like shooting innocent guards instead of knocking them out in the course of a mission). I'm sure I haven't uncovered all of the possible branches yet, either.

The gameplay isn't spectacular, but I don't get why all the reviewers ripped on it. It's certainly as good, if not better, than Mass Effect 1. The graphics, as well, are better than those of Dragon Age, yet Dragon Age didn't get panned for outdated visuals. The AI is goofy, but it's not gamebreaking.

As for bugs, I've seen maybe five or six bugs, total. Most of them are graphical and fairly minor.
 

Vrach

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Kiju said:
The conversations were a little...one-sided, where it felt like you weren't so much taking part in the conversation as dropping little hints in as to where it might go.
I have to say, I find it curious that Yahtzee didn't commend them a little more for this, cause in one of his Extra Punctuations, he himself suggested a similar system (he suggested a better one, except his would be too complicated to just be a part of a game that's not about storytelling, but it's still kinda on the same page)

Kiju said:
The only thing I had to complain about were a few things, such as: Boss battles. These are the most ridiculous element in any stealth-shooter that someone can come up with. The purpose of a spy is to be stealthy and eliminate someone before they have a chance to do anything about it, not sit through some lengthy boss-battle where their armor regenerates faster than most can recite their first name. The finale was also absolute bullshit. Pitting me (I chose stealth mixed with silenced-pistols and assault rifles, plus tech skills) against a missle-toting helicopter. And don't remind me that this helicopter takes six directs hits from an RPG to bring down.
Yeah I've got to agree with you on this one - this is one thing that REALLY put me off Crysis (and yeah I know it's a FPS and not really a stealth game, but the cloak power was quite a big part of it) when I played through it recently. When I first jumped into the game, the graphics and the abilities of the nanosuit made me feel absolutely awesome and I found the game really, really enjoyable (although agree on Yahtzee's note of level design being a little shite). Then came the aliens and as I was closing in through all the crap in the story, I just came to the point where the game felt like Serious Sam... grab the infinite ammo alien minigun (facepalm), turn the shield power on and play the chest-high-wall game (which I'm not generally opposed to, I loved it in a lot of games, but it's properly retarded doing it with a minigun... alien minigun... with infinite ammo and no reload >.< ).