Thanks for the back-story there m8, but I'd have to disagree with your main-point.
It would have been a lot more 'scary' if instead of cuddly names that hint toward molestation they'd have gone with amoral scientific coding ...stuff like BSO-K96 (I just made that up)
It would have had a stronger psychological effect as it would have gone a long way towards dehumanizing the NPC's which coupled with the little girl's backstory there would have built on the Noir atmosphere.
Yes the game does borrow a lot from other games but the story makes up for this adding in an original story , context and philosophy. ( Something other game usually fails to do ). Not only this but the deep gaming mixed with story adds elements to which game developers should learn from making the story as IMPORTANT as the gameplay. Thus adding deep thought with interactive entertainment ( The overall goal of most games ). In conclusion I'm not saying it's the best game of all time but on of the greatest examples of how to burrow content from other titles and still have a huge level of originality in story and game play.
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