Does it have to be handed down by gaming Gods for you to accept it? The very plain fact of the matter is, you're trying to save your console loving ass from being labeled "casual." Consoles are the very death of gaming, mark my words. They killed the arcades, and because everyone in the gaming industry loves money, they're going to kill PC gaming. More specifically, the 360 is going to kill gaming because "it's easier to dev on the 360, then port to the PC."Redfeather said:Sorry you're begging the question [http://begthequestion.info/] there. You might share that opinion [http://en.wikipedia.org/wiki/Opinion], but it's hardly the authoritative, industry-wide accepted definition handed down by the gaming gods from on high...or anything.RevolutionMan said:The source would be some long lost reading material in XBM and in the archives of Gamespot. It was long ago when I read that, but I can tell you that the industry classifies customers in many ways. Casual and Hardcore by hours and popularity of the chosen games. Despite me knowing that they do demograph people by how much money the spend as well, I fail to understand that very thing. How can you call someone Hardcore if they spend 50-60 bucks every three days on a new game? That's just stupid, and almost none of the new games are even worth that much. That's not Hardcore.Geoffrey42 said:Care to provide a source?RevolutionMan said:By definition from the gaming industry
If I were an industry, being profit oriented and all, I might classify people by the amount of money they spend, or the amount of time they invest in my products. But that's just me...
rofl, I thought that was your forum sig, I was trying to remember, "When did I write that? OH!" But yeah, I agree. Fallout's original games are classics. And if you've kept up with the interviews, they keep contradicting themselves and saying yes to things they said no to, before. It's crazy, but I think they have no clue what they're doing. Fallout isn't a TES game, it's not as easy to make as that. Content and story is by far the most important things to Fallout, and Bethesda is not known for either. Bethesda = Graphics, Bloom effect. Fallout = Story, Content. They just can't do it, you know? And they think they're going to prove us all wrong by going ahead and making the game and putting it out there, but it doesn't work like that. Commercially, the game will succeed because of the wal-mart noobs not knowing any better. And the Elf-loving TES fans. Fucking elves...ZippyDSMlee said:RevolutionMan
they a re going in the wrong direction for FO3 they need to make a huge game not a 20 hour RPG lite fest, if they can pull off the game play it should make for "half" a FO game, if not tis just another raped IP that hollywood mistreated again....oh wait I meant "the industry"....
For those of us not quite willing to watch 1.5 hours of IDGA presentation, could you skip to the chase and tell us what you want us to glean from that video?Catgrr said:Jacques 2 said:Sony DRM? Since when does Sony have anything to do with Bioshock? Or since when are the user rights limited than any other game?
Sony own and distribute and oversee (via contacting their servers) the DRM in BioShock. Durrrr.
BioShock is 2007's lesson in how to fuck your franchise for the Xbox tards.
Decide to never play a K. Levine title again.
The first fight with a splicer scared the bejeezus out of me. He kept hitting me, obscuring the screen with damage effects, so I didn't get a good look at him til he was dead. I was jamming down on the right trigger like my real life was on the line, trying to kill whatever the hell was hitting me. I should also mention that I was high at the time, which probably contributed to my fear.Katana314 said:I just want to ask. Was anyone else NEVER SCARED AT ALL playing this game?
Actually Kotor's storyline isn't that great if you look at the whole thing, Kotor 2 on the other hand had an enormously nuanced storyline, it's very rare in a game that major aspects of the plot aren't directly told to you. Dark Kreia formerly being one of the jedi masters who taught Revan, and being the mother of handmaiden for example, no where is this told directly to you in the game, it's not integral to the plot anyway but the fact that the primary villain has such a deep history and back-story that she certainly doesn't tell you about is fantastic. Much of this information is Kreia talking about others, but she's really talking about herself. Stuff like this is far more skilled writing than simply throwing a giant plot twist into the game. A really good story doesn't have to rely on Mnight style twists, Kotor 1 went that route, Kreia turning out to be the villain in Kotor 2 isn't so much a plot twist as "well this makes perfect sense with her established character", and in the cut content one of the endings was you and her heading off together as an uberteam determined to find and help revan fight whatever menace he/she was fighting.Personally I think it's down to developer laziness. Let's look at Star Wars: Knights of the Old Republic (1, not 2, which was gutted and not made by Bioware). It had everything, great characters, great storyline, an inventory system that worked well, character customization and everything, and indeed you COULD automate the way your character developed. I mainly looked through my character stats and did it that way rather than the automation, but it was nice to have the option...and yet because it was released on Xbox rather than PC, I get the feeling a lot of people here would claim it was "dumbed down."
Actually, of all the criticisms you can level at Bioshock I don't think the lack of an inventory is the strongest, or even, actually, valid at all.override367 said:Bioshock was indeed fantastic, the lack of an inventory system hurts it somewhat but the plot was great, I'm going to agree that this trend of "choice" meaning the difference between Jesus and Jeffery Dahmer is kind of lame, which is why I ranted so much just now about Obsidian, for all their games' flaws they genuinely seem to be getting that concept.