Niccolo said:
Well, you described both. You also described Fallout 3, Baldur's Gate, Mass Effect, Dragon Age Origins... hum.
Guess you missed the dialogue trees and not-killing-things-for-loot quests that all those games have and Diablo and Borderlands do not.
Yes, Borderlands and Diablo are similar in some aspects. We all get that. But the main difference lies in what you will spend ninety-five percent of the game doing; killing things.
Exactly, you spend ninety-five percent of the game killing things in both games. And in both games you spend the
other five percent of the game looking to see whether the things you just killed dropped any good loot. The mechanical interaction of the game, isometric or first person, is not the game, it's just mechanical interaction (and if you're playing Blands on PC, that's all pointing and clicking as well).
Different stories, as well as different methods of telling those stories.=
Neither of which you will pay attention to, because stories do not drop good loot.
Different methods of killing things, as mentioned before.
Entirely cosmetic, as mentioned before. The
drive to proceed in Diablo and Borderlands is that you kill stuff and every so often find a slightly better sword/gun/bow with which to kill harder stuff. Anything else is window dressing. In the other games you mentioned, the drive to proceed is the drive to advance the story and explore the world itself, not so in Borderlands or Diablo.
Along with the different stories, a completely different atmosphere. Borderlands has something of a Fallout-if-set-in-Hillbilly-country vibe, while Diabloe could be cut-and-pasted into most fantasy worlds and suffer little.
Again, irrelevant. This is not what makes you play the games, what makes you play the game is the sweet anticipation that
this time you'll find that shiny gun/sword/pair of pants.