Zero Punctuation: Borderlands

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Gregor Hakha

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Aug 5, 2009
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someone should invent a program that instantly blocks any messages that start with,or contain,"I think you should review.." so Yahtzee can review whatever the hell he wants (or whatever the Escapist force him to,however it works)
Playing borderlands is like looking at a 1-ft by 1-ft square of sand and flicking ants off of it whenever any of them stray onto your precious square of dirt. I feel sorry for him that he had to play this.
still,at least he didn't spend his own money on the game.
 

Gregor Hakha

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lax4life said:
ProtoChimp said:
Domitianus said:
K1LLSVV1TCH said:
Somebody is getting a ban...
When will people ever fucking learn that saying "first" always gets you a ban?
I think they do know. But that they want to be "cool"
If anyone is amazed at seeing some post "first" they should see the museum of fluff and wood splinters.
that'd blow their minds.
 

beema

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Damn, that was brutal.

It rings true for me though. I have the same problem Yahtzee does with co-op games: I don't bloody know anyone to play them with. I would love nothing more than to go through the entire game with a friend, but 95% of my friends don't give a rats ass about video games, and the 5% that do are busy playing other games or don't share the exact same schedule as me required to accomplish something like co-op play on a lengthy rpg-esque title.

It's completely frustrating. There's also no way I'm doing random net matchups with assfaces on a co-op game. It hardly ever works out.
 

zana bonanza

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Oct 22, 2009
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To be honest, I'm not even interested in half the games he reviews, this one included.
I just love listening to him rant.
 

Niccolo

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GloatingSwine said:
Niccolo said:
It seems that we are comparing them in two different manners. You are comparing Diablo and Borderlands in their manner of continuation - or drive to proceed, as you so succinctly put it.
I'm comparing the games from the perspective of their most central concept. It's really something that people should do more when they assess what a game is doing. What is the reason that the player continues to play this game?. Really, if you don't start with an assessment of that core concept then any analysis of a game you will make is all but bound to miss the point. As you have gone on to do:

I compare them differently - mainly, in the method of murder. It still boils down that Borderlands is a desert-land shooter while Diablo is a little-of-everywhere point-and-clicker - which is, for me, the key difference between the games and what separates one from the other for me. Because of that difference, I see them as similar but still different games.
You are comparing mechanical interaction, which really isn't a useful method of assessing a videogame unless you think that people really like the difference between how their mouse hand moves in game A vs. game B. If people really played games simply for the mechanical interaction, we would never have progressed beyond Quake, but we did, because the real reasons people play games, and the real reasons why game A is different from or similar to game B have nothing to do with the mechanical interaction.
You're not entirely getting my point, either. My point is that Borderlands is an FPS, a gameplay style which is fundamentally different to the gameplay style of a point-and-clicker. They have the core similarity that both heavily involve the equipment hunt.

And yes, people really like how their mouse/reticle/cursor/hand moves in one game versus another. That's why there are FPSes versus hack-and-slashers versus turn-based games.

This visual interface (ignore the mechanical for now, since we've resolved that PC games all involve clicking in one form or another) is what sets games apart. Borderlands as an isometric game would not have worked at all; Diablo as a first-person might have worked (Elder Scrolls did it and it wasn't so bad) but it wouldn't have had the same appeal to the same people that it does. And, back in its time, it probably would have fallen flat.

The drive to continue for a game keeps people playing, but it is the method of murder that starts them.

The thing is, you are comparing games using just one factor. That is just as flawed as comparing it by any one other factor. Everything has to be taken into account, or it's not a fair comparison at all.

If someone admits that he likes both apples and oranges, his main reason being that he likes the taste of them, one cannot then say that therefore apples and oranges are similar enough that they can be called the same thing. Apples have five seeds, oranges have variable. Oranges are orange, apples are not. There are a whole host of (sometimes utterly vestigial) differences between apples and oranges that you cannot possibly call them the same fruit - or even that similar.

The same thing applies to two games that have one or two aspects in common. Even if it is the main aspect that the two games have in common, there are still a double handful of other aspects to be considered. If any one of these aspects changed, so too would the crowd who would continue to play the game.

For instance: Diablo is a mid-to-high fantasy game with the opportunity to get a +1 sword of asskicking randomly. It has a story about killing demons and you go for a romp through all sorts of places, culminating in Hell (or beyond if you expand).
Thus, the main crowd it will draw will be looters who love fantasy. Looters who love the finickitiness of building superpowered characters and killing each other with them. These looters will also get a thrill from killing demons (honestly, who doesn't?) and some of them will love the challenge of Nightmare and Hell difficulty.

But, say we removed the chance to choose a difficulty, making it hell-only. Suddenly the crowd will be halved - only those who enjoy a serious challenge would play.

Or, say we set it four thousand years in the future. Suddenly it's not high fantasy with goblins and demons, it's soft or hardcore sci-fi with nary a spell in sight. Fantasy looters will not look twice at the game unless they like sci-fi as well, or they're really not that picky about it being fantasy, sci-fi, political or whatever.

My point, to cut the wall of text short, is this: Just because a part of a game is minor doesn't mean it should be thrown out of consideration. You have to look no further than the fanbase of CoD. CoD 4 fans who think the Nazi-killing is overrated, CoD 5 fans who pretend the modern warfare games don't exist. Both games have exactly the same drive to proceed; getting to the end of the game, following the story, killing the ashole in charge. But they are two very different games, appealing to two different groups of people; those bored with murdering Germans with silly moustaches and those who aren't.

We're not going to resolve this easily, are we?
 

Gameslayer_93

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Hobo Joe said:
Very funny video; while I agree with all the complaints he made they never stopped Borderlands from being fun for me.
ye same here, the story was irrelevant and the game repetitive but it was a fun game, however it was basically just trying to merge fallout and CoD and failing
 

theultimateend

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GameGoddess101 said:
I'm going to have to agree with Yahtzee here and just say that games that require four-player co-op for the "good stuff" is just lazy game design. Remember those days when you bought a game and the single player campaign had to stand up on it's own? Yeah, what the fuck happened to this!?!

Anyway, this was hysterical Yahtzee. Keep up the good work.
Well to be fair I don't know who was saying you had to play 4 player. I played single player and enjoyed myself quite a bit.

I do strongly agree that if a game requires multi player it is pretty lame. Which is why I didn't get into halo after the second one (I bought Halo 2, the campaign was 7 seconds long and I ignored the series after that).
 

GameGoddess101

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Xelanath said:
GameGoddess101 said:
I'm going to have to agree with Yahtzee here and just say that games that require four-player co-op for the "good stuff" is just lazy game design. Remember those days when you bought a game and the single player campaign had to stand up on it's own? Yeah, what the fuck happened to this!?!
So you would say the same of MMOs?
Well, really the only MMO I play is World of Warcraft and even THAT single-player campaign is reasonable! Besides, it was designed to be a multiplayer game, hence the name of the entire genre-- Massively MULTIPLAYER Online. I'm not saying this is what the Borderlands developers didn't have in mind, but if you want to do that, sell it as an MMO, not a console-based FPS.

Borderlands was designed as a co-operative experience, that fact is by no means secret.
Expecting its single player to stand alone is like expecting the Blitzball in FFX to carry the whole game; it wasn't intended by the developers and isn't expected by people who know what the game is about.
I really don't know where the logical connection is on this one... The Single Player campaign isn't a mini-game, it's the story. Blitzball in FFX was just the obligatory minigame that all Final Fantasies include. If I'm missing something, please inform me because this statement just has me at a loss...
 

Communist partisan

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Everything he said is true... but I still like borderlands it wasn't long lasting but it was fun untill I finished playtrough 2.
 

Xelanath

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GameGoddess101 said:
Well, really the only MMO I play is World of Warcraft and even THAT single-player campaign is reasonable! Besides, it was designed to be a multiplayer game, hence the name of the entire genre-- Massively MULTIPLAYER Online. I'm not saying this is what the Borderlands developers didn't have in mind, but if you want to do that, sell it as an MMO, not a console-based FPS.
So any game that is primarily designed as a multiplayer experience should instead be an MMO? Borderlands works well with 2-4 people, and rightly so. That's not even to mention how difficult it would be (if even possible) to turn a co-operative FPS into an MMO.

Borderlands was designed as a co-operative experience, that fact is by no means secret.
Expecting its single player to stand alone is like expecting the Blitzball in FFX to carry the whole game; it wasn't intended by the developers and isn't expected by people who know what the game is about.
I really don't know where the logical connection is on this one... The Single Player campaign isn't a mini-game, it's the story. Blitzball in FFX was just the obligatory minigame that all Final Fantasies include. If I'm missing something, please inform me because this statement just has me at a loss...
It wasn't supposed to draw a direct logical connection. I was making a point about the intentions of developers, and the expectations of gamers, by making a flawed comparison. If I'd put more time into my post I would've given a better one. Sorry for the confusion :).
 

GameGoddess101

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Xelanath said:
GameGoddess101 said:
Well, really the only MMO I play is World of Warcraft and even THAT single-player campaign is reasonable! Besides, it was designed to be a multiplayer game, hence the name of the entire genre-- Massively MULTIPLAYER Online. I'm not saying this is what the Borderlands developers didn't have in mind, but if you want to do that, sell it as an MMO, not a console-based FPS.
So any game that is primarily designed as a multiplayer experience should instead be an MMO? Borderlands works well with 2-4 people, and rightly so. That's not even to mention how difficult it would be (if even possible) to turn a co-operative FPS into an MMO.
I didn't say that, or if I did, it was unintentional. What I meant to say was if you're going to release a game whose single player campaign can't stand up on its own, then why even bother? Why not just release a game specifically for multiplayer if that's where you're going to pour all your effort? Its because it wouldn't sell, or that's what logic and games over history would suggest.
My original point was simply stating that the single player campaign, especially in console-based FPSs has basically rendered itself irrelevant. Before, multiplayer used to be a nice little selling gimmick with the single player campaign having to stand on its own strengths and merits; now all most people want is the 4-player campaign, so developers put little to no effort into the single player, copping out with saying they "intended it to be played multiplayer".
 

flosy

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You have to give it one thing; even in single player mode. Its freaking huge! Too many games nowadays last about 5hours, and leave you filled with disappointment. Its a game too be bit off in chunks in single player, and if you do it will last you an age!
 

nighthawk55

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Sep 9, 2009
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i was hoping that you would mention the thousands and thousands of guns then complain about the fact that many of them are slightly different versions of the same 5 guns
 

mrtenk

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even with friends i found borderlands very bland and tedious.

This game fails on so many levels. FO3 on the other hand was pretty good. there I said it.
 

raunchious

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Throughout the video Yahtzee says, well maybe I'm not liking this because it's more enjoyable with other people, but so is bowel cancer or whatever. While it's true that most things are more enjoyable with more people, it's beside the point. Borderlands is a multiplayer game. If you don't play it with other people, of course it's going to suck. The whole fun of Borderlands is battling it out against the monsters and whatnot as a team. If you play it by yourself it's just a grindfest. It's pretty clear that Yahtzee is not a fan of multiplayer games. So why did he review this game? It's like a food critic reviewing a book.
 

Retro704

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Feb 14, 2010
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i disagree with your review Yahtzee, though i do agree there is a piss-poor story, it is quite fun to play alone :)
 

whindmarch

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Yahtzee, did you in fact criticize this game's writing as "unnecessarily good?" Did I hear that right? So the trouble with the writing is that it's good... when it didn't have to be? Curious, that.