I gotta say, and I dont say this lightly. You're sort of the gaming worlds Terry Pratchett. Your colorful language and comparisons never cease to entertain me, and thats one of the reasons I am so in love with Terry Pratchetts work as well.Yahtzee Croshaw said:Broken Age
This week, Zero Punctuation reviews Broken Age.
Watch Video
Psychonauts is a platformer, actually.PunkRex said:Hey DoubleFine, why you no make platformers? I get that adventure games are the stuff all those stuffy gits demand you make but i'm a 90's man raised on platformers, original ideas of which are becoming all to sparse these days.
It's a redirect that happens rather then a 404 when it can't load the video.major_chaos said:Anyone else find it funny that a site that has (admittedly legitimate) complaints about companies screwing over legitimate users with horrible DRM is now screwing over legitimate users with what is more or less really shitty DRM?
Ugh, insightful discussion [http://www.youtube.com/watch?v=KbMLphi7HQU]. Like the kind without flashing colors?BX3 said:Escapist what are you doing? This was an interesting episode and your screw ups ruined what could've been an insightful discussion (or at least delayed it)
It is certainly, broken in two.canadamus_prime said:So it sounds to me like this game is kinda broken. ...I'll go now.
If I remember right, they made the graphics engine from scratch, which is the quickest way to have costs go to the sky, so a big part of that I'd blame it on that. But yeah, I can believe it being that expensive, and I still firmly believe that even with all the positive press, it's going to be a financial failure.Yossarian1507 said:As someone who never got the problem anyone else seems to be having - nice episode Yahtzee, one of your better ones in a while.
I bought the game (not backed though. Shame, I'm a sucker for appearing in game credits), and gotta say, while it is funny, witty and interesting (for me at least), and the art style is amazing, I just cannot believe this game cost as much as it did, and it took that long to make it. Sure, the music made by Melbourne Symphony Orchestra probably wasn't cheap, neither was Elijah Wood or Jack Black voice appearance in it, but damn it, for a game this short (okay, it's the act 1, but that only raises more questions about the time to produce it), and without the need to completely and truthfully animate human and environment models in full 3D, how could it even reach the levels of that much cash investment? This is mind boggling. I always thought, the games cost so much this days, because of technology, but I don't SEE some kind of superior technology that would justify the cost on this one, after seeing the final result.
Okay, okay, it might seem like I'm ranting here (and I kinda am), but the game is still good, and if you're looking for a good time with an adventure game, then... Buy it, because it's fun, charming and witty... But only after they'll release the second act, because DEM CLIFFHANGERS! Seriously, The Walking Dead, The Wolf Among Us (main offender so far) and Cognition gave me enough of a headache with this episodic BS. Can we just stop saying that "it's a thing" and finally start making full games for once?
Yeah, while Broken Age may not fill me with Psychonauts levels of adoration, I quite enjoyed it. It's been years since Schafer's been able to release a charming (yet mildly dark) story experience like this, and the way publishers are today it wouldn't be possible without crowd-funding. So I find it hard to hate on the process too much.Oskuro said:I have barely played a few minutes of the game.... And yet I'm in love with the art style, presentation, music and general feeling.
I agree that it might not be groundbreaking as far as adventure games (or games in general) go, but it is still a damn good game (experience if you prefer).
Although I'd rather not have had it in two parts.
His feelings regarding kickstarter are rather in line with his past stances, in particular game pre-orders. Both involve giving money to developers in advance with the promise of an awesome experience at a later date, with all the benefits and drawbacks that such a system provides. Crowdfunding is a blessing for fans of niche games and genres that would never be funded otherwise, but there's potential for bad there,too.BX3 said:Goes to escapist
Sees new episode of ZP is up
Watches episode
goes to the comment section to see people's thoughts on him trashing Kickstarter.
Comments are instead filled with complaints of site errors.
Escapist what are you doing? This was an interesting episode and your screw ups ruined what could've been an insightful discussion (or at least delayed it)
Kross said:I AM KROSS! I AM NIGH ALMIGHTY---[small]---except when the Network hamsters go on strike---[/small](
As long as "Bob" doesn't serve us any coffee...I'm guessing we'll be alright. <_<Zachary Amaranth said:I thought the owls seemed rather strange today....Copper Zen said:[small]...I'm having a Twin Peaks kind of day...[/small]
Here we go again with people being pretentious budget analysts. You don't know anything about how much a game could cost and nor do I. Broken Age's engine is completely new, and it's actually 3D. Compare Broken Age to the most beautiful adventure games. Now if you're a fan, you know that's Daedalic games. Their games cost around $500,000. Now also you should know, living costs and other factors are different from Germany versus San Francisco. People were outraged a single character in Skullgirls cost $150,000 and I thought people had learned from that that they don't know shit all about game development [http://www.neogaf.com/forum/showthread.php?t=516730]. So you can stop your mind boggling, and get informed but you, much like I, still won't know the whole picture because you aren't as intimate with the day to day struggles. Or you know, watch the Double Fine documentary if you get a chance.Yossarian1507 said:As someone who never got the problem anyone else seems to be having - nice episode Yahtzee, one of your better ones in a while.
I bought the game (not backed though. Shame, I'm a sucker for appearing in game credits), and gotta say, while it is funny, witty and interesting (for me at least), and the art style is amazing, I just cannot believe this game cost as much as it did, and it took that long to make it. Sure, the music made by Melbourne Symphony Orchestra probably wasn't cheap, neither was Elijah Wood or Jack Black voice appearance in it, but damn it, for a game this short (okay, it's the act 1, but that only raises more questions about the time to produce it), and without the need to completely and truthfully animate human and environment models in full 3D, how could it even reach the levels of that much cash investment? This is mind boggling. I always thought, the games cost so much this days, because of technology, but I don't SEE some kind of superior technology that would justify the cost on this one, after seeing the final result.
Okay, okay, it might seem like I'm ranting here (and I kinda am), but the game is still good, and if you're looking for a good time with an adventure game, then... Buy it, because it's fun, charming and witty... But only after they'll release the second act, because DEM CLIFFHANGERS! Seriously, The Walking Dead, The Wolf Among Us (main offender so far) and Cognition gave me enough of a headache with this episodic BS. Can we just stop saying that "it's a thing" and finally start making full games for once?
Same here. Anyone know when those are expected? Dream machine I understand why it's taking to so long but KRZ should be due any day now. The fact KRZ doesn't really have any puzzles makes the wait somewhat strange.Moeez said:Personally, really excited for the next episodes of Kentucky Route Zero and The Dream Machine.