halofreak123 said:
And yet another poo poo pancake reviewed by Yahtzee...
You realize that the entire point to ZP is to ruthlessly rage on whatever game happens to be crossing his path, right? Honestly, his videos are 6 minute long sprees of vitriol because anger is the easiest button to push on the day to day Escapist denizen. It's not "another panning", it's ZP where it's all pans all the time.[footnote]And before someone jumps me on it, yes he has given positive rambles to games (Painkiller and Saintsrow 2 most notably, since he keeps referencing them) but here's the rub; Those games, for whatever reason, rubbed Yahtzee "the right way". Opinions, kickbacks, snobbish non-mainstream attitude, whatever. They're no less flawed than Bulletstorm or any other game he pisses on, he just keeps his criticism saved for a small addendum at the end of the clip to hide that it's still shit.
Painkiller - The story is entirely needless and entirely forgotten during actual gameplay but you wouldn't think it how the way cinematics bang on and on emptying huge wastebins filled with half-baked expositional dialogue onto our screaming faces because they were determined to crowbar this shit in somewhere... the storyline can go fuck itself.[/footnote]
Marik Bentusi said:
misterprickly said:
Why did we start making "not fun" games?
Probably because better graphics demanded making use of them, tilting everything towards realism.
By your logic, since everyone seems to have such a nerd-on for classic era games, moving past 8 bit graphics was a mistake. The medium develops and with it the means and talent that can go into them. Saying "Baww, it's pretty so obviously that's why I didn't like it, they spend more time on the graphics than the 'fun'" doesn't suggest a decline in developer priorities, it's an indication that you won't like every game that comes out, even if they're from your favorite genre. If they can make something look great now in the same time it would have taken them to make something look good three years ago, why are you crapping on their initiative to do so?
OT: While I realize arguing against a ZP is about as effective a waste of time as you can get... I'm bored and I enjoy Bulletstorm so what the hell, I'll point out where he's just plain wrong.
On Realism[footnote]The human enemies are resembling your co-workers, in-laws and probation officers, with their mohawks, tatoos and piercings... wait what?[/footnote]
So sliding twelve feet on your ass and still having enough momentum to send someone end over end with your boot is...
So being able to kick someone across a hotel lobby is...
So being able to put a rope around someone's neck and pull them to you from two stories up is...
So PCF's attempt to have 50% of the color spectrum onscreen at any one time was...
So being able to steer a bullet in flight or separate someone's funzone from the rest of their body, kick a mine without it exploding, slowing time to launch someone into the air then light them on fire and cut them in half is... (and the killer thing is he mentions all of this later on so I'm not sure if he's "taking the piss" or he wrote each half of the episode on two separate days)
On chest-high walls
First, yes there are chest-high walls, but there is no GoW cover system, or ANY cover system for that matter. The environments would be pretty barren without crap littered all over the place (some less chest-high-ier than others) and ducking behind a wall not to get your ass blown off isn't a tired mechanic, it's limiting the chance of getting a superfluous new orifice. They don't need to put platforms covering all the bottomless pits in Mario, you need to jump.
On pacing
There's an entire game mode where you are being timed and rewarded for completing the stage quickly. Who exactly is playing to suggest that Bulletstorm is slow paced? Mice become slow paced if you put them in a freezer first. There's nothing to inhibit you from having a guns-blazing firepower romp through each level. Going on to complain that "enemies don't line up for the charged shots" kind of takes the piss when your kick and leash are all there in order to change how enemies line up, not to mention circle strafing and sliding. The game just won't hold your hand while you do it and the AI isn't as retarded as all hell.