Nope. I got my hands on that game years back. It's damned awesome.archvile93 said:Been watching AVGN huh?buy teh haloz said:I never knew he liked Castlevania: Symphony of the Night, but he should probably try Super Castlevania IV, that game was the best in the "classic" Castlevanias and a linear game as well.
Pretty much, and the position of the analog sticks are symmetrical on the dualshock, so you don't have any trouble absorbing the magic orbs.PS3 version is a single blu-ray disc, chalk it up to Xbox fail on that one.
Wow. Thank you for putting in words exactly what I though about the game.Espescially gameplay wise. I have no idea why it's getting so much hate. In fact, I have to give them credit for trying to give answers to parts of castlevania that never made much sense to me. Questions like why the hell am I the only one trying to stop nightmares from taking over, why greater monsters (hell even gods) would follow and serve dracula, where did these monsters really come from,and why use a whip of all things this team tried to address. Heck most of the changes they made at least made it make a bit more sense.Turbo_ski said:Honestly I found this game more of a homage to other great games (without lingering too long on any aspect) and not so much of a ripoff...
Anyway the main reasons you should play this game is the story, visuals, Patrick Stewart, and the awesome triple twist ending. The gameplay is enjoyable and nowhere close to bad, but it's not the primary selling point of this game.
EDIT: for those who say this is nothing like Castlevania, sorry you're wrong on that note. The enemies, settings, and characters are all pulled from supernatural folklore and previous Castlevania games. We get all the same themes that Castlevania is known for on a much more refined scale and the reason Dracula doesn't appear til the Outro makes perfect sense when it is revealed.
That was an image of Metroid Prime 2, not 3! Metroid Prime 2 had a Light and Dark beam and had a Light world and Dark world. The Light Dark thing is, in my opinion, a very lazy attempt at stretching out the game since after a bit there is really no story development for the vast bulk of the game till the end after beating the final boss.Lordofthesuplex said:Considering that Prime 3 is a, for a lack of a better word, prime example as to why his "motion controls are unimmersive" bullshit, yeah I doubt he played the sequels as well.I'm sure he ment Metroid Prime 2, but knowing Yahtzee he probably never played those games and just is going on hearsay.
Yeah that always confused me as well. I guess switching from 2D to 3D counts as dual world gameplay in Yahtzee's little world.I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.
I think the problem is with a lot of people, especially reviewers, that go into a game too much pessimism in fearing that it will be like some other game, then if their is even just a very small hint that it is like another game they played, they write it off as bad a unoriginal. More people need to start playing new games with an open mind and just go with the moments and have fun. I know reviewers have to look closely at the games they review, but sometimes I think they look too close and look over the actual good and fun qualities of games.Misho- said:Don't worry bro, I'm actually at your side, this game is awesome from start to finish and as I said before, it feels more like Super Castlevania IV with combos and 3D (and less awesome music) than anything else, even GoW since the combat feels distinct yet familiar...
But I feel people are going for the easy cheap shot and calling it a knockoff and stuff. Ok go for it, I still found it... Fun, what according to Mafia's review, Games are supposed to be.
I remember that what kept going through that shitty part was the music. For real.Impluse_101 said:Favorite/hated moment of that game: Going to get the Nitroglycerin and heading back >![]()
Though not an absurd answer to your own question, it is far from being the only possible one.Impluse_101 said:And to be perfectly honest I can't imagine this game working in 3D, w/out using similar combat mechanics to GoW. I mean if "you" were to make a 3D castlevania, where the main character uses a whip, various selectable items, and magic, how would "you" make the combat work? Probably pretty damn close to what this game already did.
An old franchise that needs to blatantly copy styles from far more recently succesful games to survive has just about outstayed its welcome.Hi klaus said:Konami needed this new beginning.
Much like the Doom-clones from yesterday. And there was a lot of them.Amaury_games said:The games that deserve the "Like God of War But..." stamp don't copy from the inspiration of GoW. They base their entire gameplay on GoW, completely forgetting its own inspirations and improvements. And to top it off, they do it poorly, causing frustration and boredom on gamers. So, they ARE "Like God of War, But" they suck at trying to be it.
I'm curious about it too. Especial because the GoW-fanboys I have run into really made me annoyed about it.Amaury_games said:That's what I conclude after knowing GoW's gameplay was based on another game. Now I have to play it and find out how much of it was copied.
That was an image of Metroid Prime 2, not 3! Metroid Prime 2 had a Light and Dark beam and had a Light world and Dark world. The Light/Dark thing is, in my opinion, a very lazy attempt at stretching out the game since after a bit there is really no story development for the vast bulk of the game till the end after beating the final boss.uguito-93 said:I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.
Excuse me? Where's that?joemegson94 said:Left 4 Dead 2 has a Portal reference and that game's awesome.
Just did. So clarify what exactly is your point then about Yahtzee and Super Paper Mario and Metroid Prime 2? I saw him bringing up those two games as potential examples of either a gameplay element that is being used too much or is being done generally poorly each time it's repeated.Lordofthesuplex said:Wow, wait to completely miss the point of my posts there dumbass. Maybe you should be directing this to the guy I was replying to and not me. He made the same mistakes and you don't call him out for it.
But he hates Everything Valve hasn't paid him to likeAzure Knight-Zeo said:Well Yahtzee hates it, off the Christmas list you go.