Muspelheim said:
Someday, I'd like to make a horror game where the protagonist is just some inspector from the reposession authority investigating Dr. Stapler's foreclosed mansion laboratory.
Or perhaps a small child breaking in on a bet with the big boys behind the bikeshed.
I've had similar thoughts. I've also think of maybe using one of those professional criminals that breaks into places to rip out all the fixtures, piping, and wiring to sell for scrap. That person goes running around, finds an unmolested house that's been abandoned and figures "jackpot" only to find out nobody has stripped the place because it's haunted.
I've also sort of wanted to subvert some of the Asylum tropes, which tends to always come down to "cruel, sadistic, doctors tormenting innocent people with archaic science" followed by the reveal that the protagonist is either descended from one of the workers, or patients. While some vaguely similar things have been done, doing something where say the occult-obsessed doctors were basically keeping things/people imprisoned that needed to be, and setting the protagonist up to wind up dealing with the spirits and monsters by re-administering their seals and "treatments" to prevent them from further leaking out. Perhaps have the protagonist recruited to do this job professionally or something. See a monster, find the treatment records, figure out how to re-imprison it. Of course a lot of this comes from the simple fact that within this genera when the "pitiable" spirits are running around murdering the co-eds it becomes to have a lot of sympathy for the situation, especially if the background is like "well, the evil doctor, did things to this guy who was an evil child murderer which caused his spirit to be enraged" which makes sense since this is a facility where they treated the criminally insane, and somehow there is some unspoken assumsion that I'm supposed to somehow be sympathetic. A few things have come close by having the spirit of some good ghost or doctor show up, but nothing had ever gone full tilt with an idea sort of like this.
I think a lot of old ideas could be given fresh spins, and a lot of that would be in simply coming up with more varied protagonists. That isn't to say a bunch of dumb partying co-eds or teenagers isn't still fun, but it does get old., as does the person with memory loss who is deeply connected to the evil.