Nifty. I was just mildly wondering about Daylight the other day after seeing it on Steam. I say "mildly" because I already knew I wasn't going to buy it, but, I was kinda curious anyway.
The thing that bugged me about Daylight, from what I saw on the Steam page, was how making the flashlight a cell phone was a transparent excuse for having the map constantly glued to the players face. Multiplayer FPSs and MMORPGs have minimaps because they're all about metagaming and grinding out the next objective as efficiently as possible, and even then they make their minimaps little transparent bubbles in the corner where they don't compete with the action.
Survival horror, however, lives and dies on immersion first. The cell phone map is simultaneously blatantly contrived (are there actually any smart phones with displays on both sides? Would such a device even have a reason to exist outside of scenarios like this?), an obnoxiously ham-fisted example of "hand-holding", and in-your-face in a way that encourages people to ignore the setting in favor of the map.
It's not even a difficult concept to fix. Just put the map on the actual phone screen, so the player can use the phone as a flashlight or a map, but not both at the same time. If you really, really can't let go of your desire for the map to be seen at all times, then make the game top down isometric instead of first person.
It really made it look like a survival horror game made by people who neither enjoy nor understand survival horror.