great review yahtzee (especially the part about the level designs)...
can't wait for a CoD4 or Crysis review
can't wait for a CoD4 or Crysis review
To be really pedantic, it's really just an extension of Dragon's Lair. Except, of course, DL didn't have blatant "Press Left To Proceed", just a hint that you had to parse into a movement.miraitan said:Well done yahtzee! Another hilarious review.
Hate to sound even more sad than your 'shenmue' case, but I feel a compulsion to correct THEM. It was FIRST done on Die Hard Arcade, that 3D scrolling beater of about 12 years ago.
Malygris said:Damn. I'd heard that Jericho was on the wrong side of good, but as something of an Undying fan - another Clive Barker game by Clive Barker that tanked - I was hoping there'd be at least enough in there to tide me over for awhile longer.
While I understand where you're coming from, that's an intereting sense of humourGarfgarog said:Also, I kind of laugh at the people suggesting titles for Yahtzee. I remember reading something somewhere where Yahtzee stated that his reviews are either handed to him, or he strikes a deal with the editors to let him review something he wants to, and if he happens to review a game that someone suggested, it's pure coincidence. While I admit that I have a few games I'd like to hear Yahtzee's comments on, the only way I could ever see such a thing is if I decided to pay him for it.
Too True Thru And Thruxbeaker said:mmmm.. another pipe'n hot Yahtzee review. I do so love Wednesdays
GOW pushes it to the max without being overly repetitive there is a slight disconnect but it dose not feel completely out of place, unlike most other games that tact it on for no other reason to follow a trend or in this case be different for the sake of being different.Pzest said:Actually, the button pressing sequences (QTE's for people in the know) in Shenmue were actually fun most of the time, unlike other games where they just felt tacked on and pointless.
The buttons you had to press corresponded to the types of moves Ryo had to perform, and often were the exact same buttons as were used to perform some of Ryo's most difficult combat moves.
It worked in Shenmue because during boss fights it ALWAYS felt like you were fighting your opponent, unlike other games where you beat the boss, sit back, and have a big disconnect with the game while your character lands some uber pre-rendered finishing move.