GOW pushes it to the max without being overly repetitive there is a slight disconnect but it dose not feel completely out of place, unlike most other games that tact it on for no other reason to follow a trend or in this case be different for the sake of being different.Pzest said:Actually, the button pressing sequences (QTE's for people in the know) in Shenmue were actually fun most of the time, unlike other games where they just felt tacked on and pointless.
The buttons you had to press corresponded to the types of moves Ryo had to perform, and often were the exact same buttons as were used to perform some of Ryo's most difficult combat moves.
It worked in Shenmue because during boss fights it ALWAYS felt like you were fighting your opponent, unlike other games where you beat the boss, sit back, and have a big disconnect with the game while your character lands some uber pre-rendered finishing move.
Jericho is a on the rails shooter that tries to be different and fails at everything.