geldonyetich said:I've played God of War I and II. From my perspective, what God of War III is doing is doing the same things GoW did but bigger. It's a multimedia advancement, but not a significant advancement in core game play.A1 said:I guess the point is that with the arrival of God of War III the God of War franchise seems to be putting more emphasis than ever on the things that set it apart from the Devil May Cry franchise. Therefore comparisons between the two would seem to be becoming more and more of a stretch, so to speak.
The kinds of things I like in games these days seems to be a lot of deep choices. I've actually found myself attracted more to strategy games. However, that's not to say I couldn't enjoy an action game of the formula of Devil May Cry/God Of war -- they just need to innovate in the direction of giving me more sophistication of play. Deeper combo building and whatnot.But of course if none of the said things do it for you, then so be it. But just out of curiosity and if you don't mind me asking, just what exactly does do it for you? Or in other words what exactly would you say is your favorite current generation game?
That's interesting. Yahtzee actually addressed this issue back in his review of God of War: Chains of Olympus. In it he says that he's not sure how he feels about the rigidly unchanging formula of the God of War series because he is always the first to cry foul whenever developers wipe their dicks all over a good thing just for innovation's sake. And he acknowledge that there's nothing about God of War that really needs changing because all of it's element fit very nicely together.
I not sure if I would say that God of War III lacks innovation. Perhaps it does innovate but only in certain ways. Specifically taking the things it's already done and improving upon them to the point of perfection or near-perfection. Or polishing them to a an incredibly bright shine. And even then I'm not quite sure if that's all there is to it.
I think it's interesting that you should bring up the idea of deeper combo building because in the video the designers seem to have some encouraging things to say with regard to that. Like Kratos having "tons of new moves", and weapon switching being really accessible, and that people can't simply go through the game just massing square, square, triangle. And of course the combat system being a lot more flexible this time. So if I may be so bold I think it might be a good idea to remain on the fence for at least a while longer and hold of on making your final decision about the game until there is more concrete information available.