Also, one thing I thought Yahtzee didn't give enough credit to was how the mechanics for some of the bosses worked - Like, for example, during the Harvest Valley there's this serpent chick that you have to fight on a pool full poison (Which is mass serial killer murderous compared to how it was in Dark Souls 1), but if you find her windmill you can born it down so that the pool is emptied and the fight becomes vastly easier - It rewards the player more for further exploration, not simply with some potentially overpowered equipment.
It's true though, a lot of ideas are quite blatantly recicled (Though some of them may or may not be done for the sake of adding more complexity to the lore - See Ornstein), and definitely isn't as memorable of an experience as DS1 in terms of world design (I can't really remember the name of the any of the sections inf Dks2, where as I remember almost all sections from Dks1 pretty clearly), though that maybe because the world is now devided into tons of little pieces as opposed to huge areas with random save points here and there.
On the whole though, I'd say the game is a more than worthy sequel - I definitely think it would've been stronger with the original director still on the helm, and I cross my fingers for him to return, but for the most part the game has imrpoved in terms of mechanics and some of the secrets in it are some of the most clever things this series has ever done. Not sure which I prefer though... probably Dks1, but meh, why choose.
Also, I guess Yahtzee forgot about what happened in Demon's Souls when it came to the health bar thing... This game is pretty mercyful in comparison to that. In fact, this almost feels like a 50/50 combo between Dks1 and Demon's Souls, some of the stuff that was lost in translation from Demon's Souls to Dks1 are now back here (That lava dragon thing was in Demon's Souls as well, in fact, though it was a different one and it was larger - Plus, it's a bit more linear, just like Demon's Souls) - So that may be why Yahtzee wasn't all too happy with them.
It's true though, a lot of ideas are quite blatantly recicled (Though some of them may or may not be done for the sake of adding more complexity to the lore - See Ornstein), and definitely isn't as memorable of an experience as DS1 in terms of world design (I can't really remember the name of the any of the sections inf Dks2, where as I remember almost all sections from Dks1 pretty clearly), though that maybe because the world is now devided into tons of little pieces as opposed to huge areas with random save points here and there.
On the whole though, I'd say the game is a more than worthy sequel - I definitely think it would've been stronger with the original director still on the helm, and I cross my fingers for him to return, but for the most part the game has imrpoved in terms of mechanics and some of the secrets in it are some of the most clever things this series has ever done. Not sure which I prefer though... probably Dks1, but meh, why choose.
Also, I guess Yahtzee forgot about what happened in Demon's Souls when it came to the health bar thing... This game is pretty mercyful in comparison to that. In fact, this almost feels like a 50/50 combo between Dks1 and Demon's Souls, some of the stuff that was lost in translation from Demon's Souls to Dks1 are now back here (That lava dragon thing was in Demon's Souls as well, in fact, though it was a different one and it was larger - Plus, it's a bit more linear, just like Demon's Souls) - So that may be why Yahtzee wasn't all too happy with them.