Sotanaht said:
Annihilist said:
I love to compare this to the Demon's Souls review from a few years back
It really highlights the difference between him actually playing the game and just quitting right off the bat. The games themselves are pretty much identical as far as the reviews are concerned.
Look guys, let's all be really honest with ourselves here. I loved Demon's Souls but Demon's Souls and Dark Souls have some VERY significant differences with Dark Souls being the more intuitive and accessible of the two by a very long shot.
1) Progression: Demon's Souls has a weird progression of 5 disconnected worlds. Intuition says go from your starting location in Boletaria, world "1-1" directly into "1-2." I'm sure a lot of us did this, and got facerolled by the dragon, then the archers/knights, the dogs, and then Tower Knight. It was frustrating as hell, and that's where Yahtzee quit. It is not intuitive to complete 1-1 and then know that the smart thing is to go to 2-1, and then maybe 4-1, then maybe try 2-2 or 3-1. It's all a bit of "test the waters" and decide with each location whether you are ready for it. While that's not a BAD thing, per se, it's not intuitive by any means, and can lead to frustration.
2) Difficulty: Demon's Souls was harder. Dark Souls has some really fun, challenging sections, but it is also a lot more progressive in regards to it's difficulty. A lot of the harder enemies you meet early can be completely bypassed. Black Knights, Havel, several of the Baldur Knights, the Berenike Knights, Hellkite; many of these are optional (some more than others) in the early game. However, I remember having to face down a lot of the nastier knights, the Fat Officials, those godawful Illithid/Mindflayer bastards in Latria, without much option to simply bypass. Also, while many of the Dark Souls bosses were challenging, I think the Demon's Souls ones, for the most part, were a bit more so. Flamelurker (until I just rolled around naked shooting him with homing soul arrows) and Maneater are, frankly, harder than anything I faced in Dark Souls. O&S is only really tough because they don't hit or collision detect each other properly. Bed of Chaos isn't hard... it's broken.
3) Punishment: Demon's Souls punishes the player a lot more. Half your health for soul mode? That's way worse than just being "hollowed." Soul level loss to various possible factors? Brutal. Every time you die (can't remember if you had to be in human form or not, I think you did...) you push the world tendency towards black, making the place more difficult? Pretty rough.
4) Obscurity: A lot of the reason that many Dark Souls players were comfortable with the attributes is because they were already fully aware of the way they worked from Demon's Souls. Show of hands, how many people started a Knight in Demon's Souls and then later discovered fastrolling when they took off their armor? I was one of the ones who did this and then realized "well crap, this makes things a lot easier." The Demon's Souls community fed information into the Dark Souls community, making the world of Dark Souls feel less obtuse/obscure, but in Demon's Souls, that information was less immediately available to the populace at large.
Don't get me wrong, I adore Demon's Souls, but I do think that expecting someone to like Demon's Souls purely based on whether they liked Dark Souls is a bit premature. I think there is a high likelihood, but we tend to brush over a lot of the improvements to intuitiveness and accessibility that went into Dark Souls, which Demon's Souls lacked.