You apparently still don't get my point: They are not borrowing ideas as much as taking the basic framework and reimagining the entire thing. Yes, in the Bible there are no horseman called Fury and Strife, but guess what, in the Bible the horseman are not nephilim, they are all male, they are not superpowered agents of the Charred Council, their job is not upholding the "Balance" and they are actually not even people but more like disasters and concepts. So, again, Darksiders' horsemen are different from the Bible's horsemen to the point that the only similarity is that there are four of them and they have horses, yet all you complain about how their names are changed and how that's somehow "half-assing" it...? Am I missing a logical step here or is this really as silly as it sounds?Lord_Gremlin said:This is a big deal. You either don't bother borrowing ideas, or don't do it half-arsed way, like pointed in ZP. Trust me, if they make Darksiders 3 and the star is "Strife" suddenly sales are a whole lot lower.GabeZhul said:All right, this is something I didn't get since the day-one complains:Lord_Gremlin said:I quite like the series, I do agree though that making up two fake horsemen who make no sense is idiotic.
WHY is changing the name of two horsemen idiotic?! Everyone is complaining about this infinitely minuscule point like it was some huge-ass offense against common sense when it's just not! The series takes elements from judeo-christian lore aplenty, but that's just that: taking elements, not emulating the mythology!
We have magitech angels with griffins, demons with rocket-launchers, a female Uriel (hell, we even have a female rider!), giant dwarves, a World Three, sandworms, golems, the Corruption, a land of the dead that apparently operates on reincarnation instead of the heaven-and-hell formula and hundreds of other things that are sure as hell not part of the lore, and yet people still pick on this one idiotic point about the horsemen's name like it was some huuuuuge deviation. Just get your priorities straight, people. -.-
Well, Ciphas Cain only really works if you already have a considerable knowlege of Warhammer 40k knowlege, otherwise your not going to really get a lot of the satire or why some of it is funny. Also to be entirely fair, despite how it acts Cain has all the actual abillities to be a proper 40k Imperial Guard hero, he just doesn't choose to act that way. Over the course of the stories they have mentioned that he has talents like a peerless sense of direction, and happens to be a masterful chainsword fighter, having gone head to head with a Chaos Marine (until Jurgan shot it if I remember) for a while. He's also got some pretty crazy allies which justify his survival.The Critic said:I have a sneaking suspicion that Yahtzee might change his tone on 40K by a little bit if someone would make a good Ciaphas Cain videogame. Seems like the kind of thing he might like.Therumancer said:Tha could also just you being over enthusiastic with a morphine drip.FantomOmega said:I feel The Warp overtaking me, it is a Good Painvallorn said:Not to mention the Chaos gods who are themselves made FROM various squalid pools of congealed emotion (Anger/Hate, Hope/Change, Despair/Depression, Joy/Pleasure) Il let you figure out where each one goes.OverHaze said:Darksiders has more in common with 80s Heavy Metal album covers than it does with Warhammer.
Besides there is much more to 40k than just rage. There is love for The Emperor, devotion to The Emperor, humility before The Emperor, fear of The Emperor, see lots of emotions.
Also Tau arnt really as warlike as the other races. More just aggressively expansionist.
That said I think Yahtzee's criticism of 40k is fair given the eyes he views it through... those of a video game critic. To be honest video games never seem to have touched upon much besides extremely violent clashes of troops involving groups like Space Marines and Imperial Guard pretty much "on the clock" all the time. To really dig into what's going on behind Warhammer 40k you need to look at things like "Rogue Trader", "Inquisitor" or various novels, and to be honest that is all secondary material behind the minatures game (which is all combat) and the video games that are largely out to duplicate the minatures game and of course be deliberatly mindless hack and slash.
From the perspective of your average Space Marine, what the forces of chaos represent and how they differ doesn't much matter. To really explore that in a heroic context you'd need to see it from the perspective of an Inqusitor from the Ordo Malleus who is allowed that kind of information to aid against fighting against them. The forced ignorance of Warhammer 40k is an interesting concept, but it makes experiencing the world through most characters dfficult, most of the lore behind Space Marines and such involving exposition in codexes and the like which has no real bearing on anything other than to maybe explain some minor bonus.
Come to think of it, that game would be rather cool. It'd be a bit like Mass Effect, except that all the dialogue options wouldn't be "Idealistic/Good/Paragon vs. Pragmatic/Bad/Renegade"; but rather they'd be "Order Jurgen to do something", "take the piss out of someone/thing with a good snark", "Cover Ass", or "Lie Ass off". The combat portions would consist of hiding behind cover until the scary noises stop.
Yes, you are correct, sir! This game looks as designed-by-committee-of-1990's-comic-book-artists as the 1st one. There's no mirth or levity to be found.DVS BSTrD said:Can't spell Ben Yahtzee Croshaw without Cros
And Fractal Pading?
More like "Frak! Dull Padding" AmIright?
You take that back! Liefield is so bad you arent even allowed to joke about it, hes currently in the process of completely ruining the deathstroke reboot - it was so awesome and now... and now *sob* *sob*mronoc said:The Holy Bible, illustrated by Rob Liefield
Eh, I hate YouTubers. Well, the majority of them, anyway.Endocrom said:"It's not Famin and Pestilence, it's Strife and whatever"
Oh brother don't remind me. I posted a youtube comment on a Darksiders II trailer like, six months ago wondering how they would do Famin and I'm STILL getting snotty replies from people that think they are the first to point it out.
Well, these days, it kind of is. 5-10 years ago, maybe not, but for a hack & slash game to last 20 hours (with minimal exploration) in the current age of the industry - that's not all that common.Epicspoon said:20 hours is a long game? AHAHAHAHAHAHA!!! AHAHAHAHAHA!!! AHAHA! AHAHA! HA ha haaaa....
Oh wait your were serious? BWAAAAAAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!
Clearly you have never heard of Record of Agarest War. There are five chapters and the first one is about 10 hours long, the rest are as long if not longer.MasterProcrastinator said:Well, these days, it kind of is. 5-10 years ago, maybe not, but for a hack & slash game to last 20 hours (with minimal exploration) in the current age of the industry - that's not all that common.Epicspoon said:20 hours is a long game? AHAHAHAHAHAHA!!! AHAHAHAHAHA!!! AHAHA! AHAHA! HA ha haaaa....
Oh wait your were serious? BWAAAAAAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!
You are correct; I have not. Still, I'd say 20 hours is still above average, and can still be considered long, especially in the world of AAA games, and AAA hack & slashers even more so.Epicspoon said:Clearly you have never heard of Record of Agarest War. There are five chapters and the first one is about 10 hours long, the rest are as long if not longer.MasterProcrastinator said:Well, these days, it kind of is. 5-10 years ago, maybe not, but for a hack & slash game to last 20 hours (with minimal exploration) in the current age of the industry - that's not all that common.Epicspoon said:20 hours is a long game? AHAHAHAHAHAHA!!! AHAHAHAHAHA!!! AHAHA! AHAHA! HA ha haaaa....
Oh wait your were serious? BWAAAAAAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!