People need to realize that being startled is technically fear, at least within a biological sense. Flight or fright, 'm I right? Yes, the best of horror will use atmosphere to make you constantly freaked out, but if that's the case with almost example of media, you're a massive pussy. For example, if all this shit was going on in real life, you would be LOSING YOUR FUCKING MIND. The sight of a necromorph would make you shit your pants. But it's a game, or a movie, or a novel or what ever. It's extremely hard to make you feel like your there.
I felt that the atmosphere for Dead Space 2 was great. I was rarely ever afraid to go around a corner, but it looked great and played the part well. Also, there was one school in the game, and it wasn't very long. Not sure what Yatzee was talking about. You'd see a kids room every now and then, but people have kids. They exist. They never stopped existing or anything :O.
Also, I really liked the necromorph transformation. Again, if it were real life, you'd probably have a heart attack seeing that. I don't think a slow transformation would make it better for scaring you... at all. It'd probably make it a lot worse. It would increase story, but not horror.
Oh yeah, and EA had nothing to do with the game's design. Quit using the publisher where the developer should be used. (It's Visceral Games, by the way.)
I felt that the atmosphere for Dead Space 2 was great. I was rarely ever afraid to go around a corner, but it looked great and played the part well. Also, there was one school in the game, and it wasn't very long. Not sure what Yatzee was talking about. You'd see a kids room every now and then, but people have kids. They exist. They never stopped existing or anything :O.
Also, I really liked the necromorph transformation. Again, if it were real life, you'd probably have a heart attack seeing that. I don't think a slow transformation would make it better for scaring you... at all. It'd probably make it a lot worse. It would increase story, but not horror.
Oh yeah, and EA had nothing to do with the game's design. Quit using the publisher where the developer should be used. (It's Visceral Games, by the way.)