Zero Punctuation: Demon's Souls

Credge

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Apr 12, 2008
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crystalsnow said:
You sure? I could have sworn that you can get your health bar back before beating the boss.

Oh well, I haven't played the game myself so I don't really know.
You can get your health bar back before beating a boss, it's just not through the method you described.

You can use a Stone of Empyhyraralrerasr Eyes, invade and successfully kill another player, or help another player.

Having someone rate your comment fills your life bar up, but does not extend it.

There are two states you can be in, living and soul. Living nets you 100% of your life bar. Soul nets you 50% of it. You can get an item in the first level (within the first 15 minutes of the game, mind you) that increases your soul form HP to 75%. It is the second best, or best, item in the game.

So, if you're in soul form, you've got a reduced health bar. Living, it's 100%.

Traditional RPG elements comprise of filling your health up (using items, casting spells, regeneration equipment, life leech weaponry) along with a new one which is having a comment rated.
 

rdrouyn

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Dec 16, 2009
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Helba1984 said:
Yahtzee, I know you're all for comedy and sarcasm, but you missed a few glaring points that would have made things clearer for those who rely on you to help them choose games.

1: "No checkpoints"
No, there's no checkpoints in the sense that "Oh shit, I died, I'll respawn here and only have to walk five feet to get back where I was", but there ARE game mechanics that function the same way and it seems you either willfully omitted mentioning them or didn't spend any time exploring to find them.

In the first level, the two side towers of the main gatehouse have locked gates; make it down to the bottom from the top entrance via the battlement, and there's a lever you can pull to open them. Those gates stay open, and act like checkpoints because even if you die you can just fight back up the tower and instantly be back on the battlement without having to slog through the entire beginning again.

1a: "No saving until a boss is beaten"

Not true. Above-mentioned unlocked shortcuts STAY even if you quit the game, go somewhere else, or die.

2: "Dodging doesn't do shit"

Dodging works, but it's not a quicktime event. You have to keep dodging or blocking, and the skeleton scenario you described counts as TWO attacks, so you have to respond to both by either blocking, countering, or dodge/rolling. You can't just sit there like a twat and bask in the glory of your dodge. BTW - what he did to you is called a Riposte.

3: "Dragon came out of nowhere"

Sure, it's seem that way if you ran out onto the rampart like a football player chasing teenage skirts, but if you'd explored the castle gatehouse you'd have SEEN that dragon and realized the entire level is one big area, and HE FLIES BEHIND THE GATEHOUSE.

4: "Notes left by other players are worthless"

Again, you didn't play long enough to see this (clearly), but bad comments don't last more than a day. If messages aren't promoted, they're deleted during a server cycle (about once a day).

5: "Only way to get HP back is to defeat a major Demon"

Again you didn't seem to play enough to find this out, but you can also get your life back by helping another player (Via blue-eye stone), killing another player (via red-eye stone), or having a message that is promoted by a certain number of other players as being helpful.

6: "Difficulty.DemonsSouls = Concrete.obj + forehead.obj"

Again, not true. Each enemy simply requires a different tactic to beat, and the game punishes you for running in like Rambo without thinking about it. Once you learn a tactic to defeat each enemy, it's more about keeping up with the new ones and upgrading your armor than banging your head against an impossible wall. One solution does not fit all monsters.

Also, Turpentine kills those dogs MUCH quicker, upgraded armor will help you IMMENSELY against the Tower Knight and his guards, and yes, the underground way is much much easier.

In conclusion, all this stuff I learned on my own because I'm awesome that way, but if the difficulty is like so much water in your treacle, there's an official wiki that everybody who plays the game contributes to where you can quickly learn these hints and benefit from other players' experiences.

The game is great and I think you should give it another go with this knowledge.

- Helba
That is a great post and this is why me and probably most of the people that enjoyed the game are kinda irked by the inaccuracies with the review.

Also 1b. You can quit the game at any time and the game saves your exact position in the level, which I find a lot more convenient than save points and other annoying contrivances in most RPG's. All this game is trying to avoid is people abusing quick-saves.
 

YYZed

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Jun 25, 2008
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sounds actually kinda interesting, really hard games like he said feel quite fulfilling after actually beating them....says the fag who spent one of his Summers mastering Ikaruga.
 

Undeadpool

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Aug 17, 2009
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Mmm, can't wait to read all the "hardcore" gamers call Yahtzee a poofter for not liking this game.
 

Helba1984

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Undeadpool said:
Mmm, can't wait to read all the "hardcore" gamers call Yahtzee a poofter for not liking this game.
I don't give a shit whether he likes it or not, only that his review is accurate - which it wasn't.

Whether that's because he did it on purpose or for comedy's sake, I don't know.
 

Emperor_Z

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Sep 24, 2007
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This review had me in stitches. I'm still gonna play the game though. I can take a beating from a game for hours and still come back for more.
 

Redlyr

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Dec 17, 2009
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Emperor_Z you have a lot more patience than I do. I tend to get frustrated very quickly when a game having a wonderful time beating the cookies out of me.
In a co-op game I have a little more patience. At least you know your friend is getting murdered just as bad as you are.
 

Rayansaki

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May 5, 2009
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BlueInkAlchemist said:
Seems like Yahtzee has yet another reason to ignore people that e-mail him.

Sounds like this game hearkens back to the days when games were Nintendo hard but without the appeal of nostalgia or anything resembling innovation. "An RPG with a Western feel? We haven't had one of those in ages! A dragon's age to be exact! ...Wait..."
Demon's souls was out way before dragon's age. It's also alot better than DA.
 

yzzlthtz

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May 1, 2008
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Azaraxzealot said:
w/e i can flame about how badly i hated this game all i want, because when i played it, i found the experience frustrating, pointless, and unenjoyable. it's only internet reputation anyways.
Too bad.
That's all you really had to say, though. No need to make supporting arguments just: "I played it and it made me sad."
Cause trust me: We Demon's Souls fans are relentless and pitiless.
 

yzzlthtz

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May 1, 2008
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Undeadpool said:
Mmm, can't wait to read all the "hardcore" gamers call Yahtzee a poofter for not liking this game.
Haha.....poofter.
I love that word.
He said nothing about liking it one way or the other...
he just admitted in the video that he gave up before either leveling up or reaching a 2nd boss or really playing very much of the game at all and for that reason it is perfectly valid to call him a poofter.
 

yzzlthtz

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May 1, 2008
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Belladonnah said:
BlueInkAlchemist said:
Seems like Yahtzee has yet another reason to ignore people that e-mail him.

Sounds like this game hearkens back to the days when games were Nintendo hard but without the appeal of nostalgia or anything resembling innovation. "An RPG with a Western feel? We haven't had one of those in ages! A dragon's age to be exact! ...Wait..."
Demon's souls was out way before dragon's age. It's also alot better than DA.
They're extremely different games.
But I agree with you. DS is more fun, immersing, and innovative.
Dragon Age is nice though - I've been putting off playing Baldur's Gate or Neverwinter Nights until a more advanced version came out, and DA: O is it. It's pretty enriching to play.
 

MBGeek

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Oct 23, 2009
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And the sad thing is that it doesn't sound like he played into the REALLY annoying dungeons...where your light doesn't illuminate more then 12 inches around you and if you then accidently fall off of a ledge (that you couldn't see suddenly ended because of the aforementioned lack of light) you start the whole f-ing level over. I personally died twice as many times falling off of ledges as I did in combat. That's why I prefer to call the game 'artificially hard'...it's not skill that's holding you back, it's the cheap deaths and then redoing the long levels all over again that makes it "hard". I've read reviews stating that 'when you die it's only because it's your fault' and to those reviews I say B*llSh*T

A shame too as the game itself is quite good otherwise and I liked the combat difficulty (which I did not find overly hard, just challenging) but replaying levels over and over again because of a misstep is not my idea of fun
 

Wingmna

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Feb 10, 2009
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Quite a bad review, like others have mentioned you don't understand the game at all and TBH it hasn't seemed that hard... rather it requires patience. Quite busy atm myself so haven't gotten around finishing the game.

Nor did you even begin to touch upon the other multiplayer features.

Sorry Y-man, this is the last time you see me... Don't want to continue to promote (give hits to) The Escapist either, they make bad articles and generally are biased.
 

Ghostleader

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Dec 9, 2004
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This game allowed me to dredge up childhood memories of being seven and trying to beat the eighth world of Mario on my handheld...because, thats what it reminds me of, one big 3D Mario game.

I enjoyed it though.
 

skull_blader

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Dec 17, 2009
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Love these reviews I just started watching them a few days ago and I am now hard pressed to find anything more hilarious and cynical on the internet that will make me laugh harder than than two skinless baboons humping each other while spouting dead baby jokes.... wait thats not funny at all.Mhm.

Anyways you get my point.

And also am I the only one who would love to see Yahtzee and Adam Sessler in the same room talking about games? (what else?) Both love games (at least I think Yahtzee does) and to see their different view points on games (Unchated 2 for example) would be the internet highlight of my week. I can dream.

ps. Sorry if this idea has been spouted off a billion times (if not disregard this then) cuz I'm new and if name-calling must be done them please be gentle.
 

Helba1984

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Dec 17, 2009
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Wingmna said:
Quite a bad review, like others have mentioned you don't understand the game at all and TBH it hasn't seemed that hard... rather it requires patience. Quite busy atm myself so haven't gotten around finishing the game.

Nor did you even begin to touch upon the other multiplayer features.

Sorry Y-man, this is the last time you see me... Don't want to continue to promote (give hits to) The Escapist either, they make bad articles and generally are biased.
I authored a point-by-point rebuttal of his review's claims above.
 

yzzlthtz

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May 1, 2008
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Helba1984 said:
1a: "No saving until a boss is beaten"

Not true. Above-mentioned unlocked shortcuts STAY even if you quit the game, go somewhere else, or die.

2: "Dodging doesn't do shit"

Dodging works, but it's not a quicktime event. You have to keep dodging or blocking, and the skeleton scenario you described counts as TWO attacks, so you have to respond to both by either blocking, countering, or dodge/rolling. You can't just sit there like a twat and bask in the glory of your dodge. BTW - what he did to you is called a Riposte.

3: "Dragon came out of nowhere"

Sure, it's seem that way if you ran out onto the rampart like a football player chasing teenage skirts, but if you'd explored the castle gatehouse you'd have SEEN that dragon and realized the entire level is one big area, and HE FLIES BEHIND THE GATEHOUSE.

4: "Notes left by other players are worthless"

Again, you didn't play long enough to see this (clearly), but bad comments don't last more than a day. If messages aren't promoted, they're deleted during a server cycle (about once a day).

5: "Only way to get HP back is to defeat a major Demon"

Again you didn't seem to play enough to find this out, but you can also get your life back by helping another player (Via blue-eye stone), killing another player (via red-eye stone), or having a message that is promoted by a certain number of other players as being helpful.

6: "Difficulty.DemonsSouls = Concrete.obj + forehead.obj"
allow me to develop some of these a bit

1 the game actually saves constantly. Nothing can be undone except by force quitting right as you die which might corrupt your save file (but usually doesn't apparently since people do it a lot)

2 The real purpose of the backstep, in my experience, is to perform a special attack normally achievable only by rushing (running). The roll maneuver (circle+direction) is extremely effective as a dodge and can be done repeatedly (until you run out of endurance)

3 Here's the thing that most reviewers of this game fail to mention : Sound in this game is not only totally sweet, but extremely helpful, ie: YOU CAN HEAR THE DRAGON COMING. You can, in fact, hear every single fucking "surprise you're dead" attack well before it lands. If you actually pay attention to your entertainment system and not the pornography plastered to your wall or the bad indy pop on your stereo, then you'd probably stand a better chance in Demon's Souls.

4 I relied on messages often on my first play-through, especially in 2-2, which has a shortcut that is impossible to survive on your first go through if not for the messages.

5 It's black eye stones for invading, red eye stones for dueling. There is also the stones of ephemeral eyes, which will just GIVE you your life back! And there's one sitting in the Nexus, of all places!

6 Yeah, Yahtzee implied with the head against the wall bit that the game is repetitive and boring to play, which it isn't. The game-play itself is extremely deep, faceted, and rewarding, making repetition a delight.


A lot of people who haven't actually played say things like "Oh it seems like Mega man....(fill in pointless observation here)"

Have you seen videos of the game? DOES IT FUCKING LOOK LIKE MEGA MAN!?!?!