That's not right, you get your max healthbar back by beating a level. That and using a stone of ephemeral eyes. That's it for single player.crystalsnow said:I read through some of the things people put in about how you can get rings in the first level to make it easier.
But I'm also pretty damn sure you can regain your max healthbar by returning to the spot you died at. However, if you die again while going to that spot, you lose the "souls" you collected. I think you still get your health back though. But I took this info from another video review of the game, so I could be wrong.
You sure? I could have sworn that you can get your health bar back before beating the boss.Le_Pecheur22 said:That's not right, you get your max healthbar back by beating a level. That and using a stone of ephemeral eyes. That's it for single player.
However, if you die and use a stone of ephemeral eyes, the world gets darker tendency which makes it harder. Also, when you die, you lose all your souls at the spot you died, and everything respawns. You have to get to that spot to get your souls back. If you don't, you lose your souls for good. Also, on your first playthrough you're almost guaranteed to die on almost every level at least once.
The only other way in single player is to use a stone of ephemeral eyes. You can also get it back through multiplayer, but being a black phantom is a retarded crap shoot of whether the lag kills you instead of the player, along with being at every disadvantage possible in the game besides having the demons on your side. Being a blue phantom. The survival rate, I've found, for blue phantoms through the boss fight is about 1/1000000000000. Literally, I rarely get to the point where I can even rate other players because they die so effing quick, and the same happens for me when I've tried to be a blue phantom also.crystalsnow said:You sure? I could have sworn that you can get your health bar back before beating the boss.Le_Pecheur22 said:That's not right, you get your max healthbar back by beating a level. That and using a stone of ephemeral eyes. That's it for single player.
However, if you die and use a stone of ephemeral eyes, the world gets darker tendency which makes it harder. Also, when you die, you lose all your souls at the spot you died, and everything respawns. You have to get to that spot to get your souls back. If you don't, you lose your souls for good. Also, on your first playthrough you're almost guaranteed to die on almost every level at least once.
Oh well, I haven't played the game myself so I don't really know.
Pyromaniac1337 said:How the HELL have you people already watched it?
You can get your health bar back before beating a boss, it's just not through the method you described.crystalsnow said:You sure? I could have sworn that you can get your health bar back before beating the boss.
Oh well, I haven't played the game myself so I don't really know.
That is a great post and this is why me and probably most of the people that enjoyed the game are kinda irked by the inaccuracies with the review.Helba1984 said:Yahtzee, I know you're all for comedy and sarcasm, but you missed a few glaring points that would have made things clearer for those who rely on you to help them choose games.
1: "No checkpoints"
No, there's no checkpoints in the sense that "Oh shit, I died, I'll respawn here and only have to walk five feet to get back where I was", but there ARE game mechanics that function the same way and it seems you either willfully omitted mentioning them or didn't spend any time exploring to find them.
In the first level, the two side towers of the main gatehouse have locked gates; make it down to the bottom from the top entrance via the battlement, and there's a lever you can pull to open them. Those gates stay open, and act like checkpoints because even if you die you can just fight back up the tower and instantly be back on the battlement without having to slog through the entire beginning again.
1a: "No saving until a boss is beaten"
Not true. Above-mentioned unlocked shortcuts STAY even if you quit the game, go somewhere else, or die.
2: "Dodging doesn't do shit"
Dodging works, but it's not a quicktime event. You have to keep dodging or blocking, and the skeleton scenario you described counts as TWO attacks, so you have to respond to both by either blocking, countering, or dodge/rolling. You can't just sit there like a twat and bask in the glory of your dodge. BTW - what he did to you is called a Riposte.
3: "Dragon came out of nowhere"
Sure, it's seem that way if you ran out onto the rampart like a football player chasing teenage skirts, but if you'd explored the castle gatehouse you'd have SEEN that dragon and realized the entire level is one big area, and HE FLIES BEHIND THE GATEHOUSE.
4: "Notes left by other players are worthless"
Again, you didn't play long enough to see this (clearly), but bad comments don't last more than a day. If messages aren't promoted, they're deleted during a server cycle (about once a day).
5: "Only way to get HP back is to defeat a major Demon"
Again you didn't seem to play enough to find this out, but you can also get your life back by helping another player (Via blue-eye stone), killing another player (via red-eye stone), or having a message that is promoted by a certain number of other players as being helpful.
6: "Difficulty.DemonsSouls = Concrete.obj + forehead.obj"
Again, not true. Each enemy simply requires a different tactic to beat, and the game punishes you for running in like Rambo without thinking about it. Once you learn a tactic to defeat each enemy, it's more about keeping up with the new ones and upgrading your armor than banging your head against an impossible wall. One solution does not fit all monsters.
Also, Turpentine kills those dogs MUCH quicker, upgraded armor will help you IMMENSELY against the Tower Knight and his guards, and yes, the underground way is much much easier.
In conclusion, all this stuff I learned on my own because I'm awesome that way, but if the difficulty is like so much water in your treacle, there's an official wiki that everybody who plays the game contributes to where you can quickly learn these hints and benefit from other players' experiences.
The game is great and I think you should give it another go with this knowledge.
- Helba
I don't give a shit whether he likes it or not, only that his review is accurate - which it wasn't.Undeadpool said:Mmm, can't wait to read all the "hardcore" gamers call Yahtzee a poofter for not liking this game.
Demon's souls was out way before dragon's age. It's also alot better than DA.BlueInkAlchemist said:Seems like Yahtzee has yet another reason to ignore people that e-mail him.
Sounds like this game hearkens back to the days when games were Nintendo hard but without the appeal of nostalgia or anything resembling innovation. "An RPG with a Western feel? We haven't had one of those in ages! A dragon's age to be exact! ...Wait..."
Too bad.Azaraxzealot said:w/e i can flame about how badly i hated this game all i want, because when i played it, i found the experience frustrating, pointless, and unenjoyable. it's only internet reputation anyways.