Zero Punctuation: Demon's Souls

zombie711

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I dont know why someone would make a game that too hard to enjoy. people who ask for games that are hard go find your idea of hard play it and shut up. I dont know what yahtzee idea of hard but fun is mabey megaman nine on wiiware but you know he's going to have a problem with it that nobody else found to be a problem.
 

MystRunner

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Feb 22, 2009
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Kazturkey said:
I might actually get that game.

Looks like a challenge.

Like doing a maths exam while hung over.

Fun.
How the fuck do you do that?
I have enough problems doing a calc 2 exam while sober.
Granted I have seen two hung over guys walk 5 miles through the woods using only a compass and not get lost.

Also as far as Demon's Souls go. This is a game which I would get a friend to play so I can sit behind them and laugh. Granted I do like playing "I Wanna Be the Guy".
 

GameGoddess101

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Yeah, I can related. I played this game because some fuck-nugget (aka my brother-in-law) told me it was the best game EVAR!!! It sucked... completely unintuitive, no save points, and the game was pretty tight-lipped about what the fuck I was supposed to do. Who thought this was a good idea??
 

Kilo24

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Well, the selection of game was fairly unexpected, but his response to it wasn't.

Demon's Souls is a really hard game, but that's part of the enjoyment. You have to learn how to play it, and unlike, say, I Wanna Be the Guy the depth of the game actually lets you play it multiple ways effectively. It's a shame that Yahtzee won't get to that point.

But it is definitely true that Demon's Souls could deal with a less vertical difficulty curve.
SnootyEnglishman said:
Well i can officially say i'm not on board for this game...specially since i tend to be a more defensive player in battle based games and it seems if dodging doesn't do shit then i guess blocking an attack would consist of sticking your face out whilst legions of guards come at you with sharp, shiny and pointed objects
Nope, blocking is incredibly useful in the game in most non-boss battles, and still useful in many boss battles. Dodging is even more important than blocking, but, as Yahtzee discovered, the dodge button doesn't instantly make you invincible to enemies. You need to know the patterns of the enemy before you know how to effectively deal with their attacks.
It's actually a very defensive game, because you die so easily if you make mistakes but the enemies die quickly too (long lifebars are too often used as an excuse for difficulty, something this game doesn't do- see Viewtiful Joe.)

angel85 said:
ugh, I hate this type of game, it's not that its hard, its one of those stupid "you have to memorize every little detail in order to advance and get the timing just right or else you DIE" pieces of crap. I do not consider trial and error or memorization based puzzles to be good game design. A GOOD game should give the player a decent chance of getting through on his first try if he has good enough reflexes or is observant enough.
Partially guilty as charged, but being observant in this game (especially by reading the messages from other players and looking at the environment) cuts down on so many unnecessary deaths. And outside of debatable difficulty of one-time cheap deaths, it is still very challenging and fun to fight the diverse enemies. I'd still call it a good, hard game even if you don't consider the cheap deaths to be real difficulty.
 

Worgen

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Whatever, just wash your hands.
ehh I like it better when he actualy likes things
 

snowman6251

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I recall the lead developer on the game saying something like "yeah I know its not a fun game, its just supposed to be hard" and that is one of several reasons I did not get it.

Before it came out a lot of people seemed to be losing their shit over it and I couldn't really figure out why. The combat looked boring as all hell and its just brutal to the point of being not fun. I don't get it.
 

Disaster Button

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I refuse to buy this game on the grounds that I used to have a lisp and now sound utterly retarded pronouncing too many 'S' sounds. Which gets kind of awkward when saying my last name.
 

ribonuge

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Yahtzee it terrible at gaming and has no determination. He got his ass kicked and couldn't handle the pressure.
 

Canadamus Prime

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Jun 17, 2009
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Wow, that does sound insane. Remind me not to play that game. Your description of this game makes me think of games like Dragon's Lair and Brain Dead 13.
 

Jin-Roh

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When ever an MMORPG costs way to much, and I mean not FREE! There is no point in it. There is no point to this game after that, it just just like GTA in that instead of holding your hand it just keeps you killed. Bad name, bad plot, bad game mechanic = bad game.
 

Blanks

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Definitely a true overview, but you should probably have said it was a first impressions rather than a full review since you haven't exactly finished it you know?

but i digress that's pretty much as far as i got and as far as i'll probably get as much as i like it having a game you can't finish isn't something i like ...
 

Abedeus

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So, a game that was supposed to be hard... turned out to be too hard.

Yeeeaaahh nice try.
 

BaldursBananaSoap

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Sorry Yahtzee but you can't nitpick on a game that was designed to be difficult and unforgiving for being too difficult and unforgiving. Play further than the first dungeon and then create a new game. You'll wonder what you thought was so hard about those parts.
 

Quesa

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I loved DA, played it through four times, but nightmare was incredibly non-nightmarish, and I never lost the final battle once. I've been contemplating buying this game even though I don't own a PS3 just to encourage developers to skew the OTHER way, as I'm just so sick of easy to beat games.. but I know that would just encourage more JRPGs for the PS3 rather than moar harder games, so I'll save my money.
 

DreamingMerc

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I do have to wonder, being made from Software a Japanese developer, that Demon's Souls is an attempt to give the player such a wretched experience in the western style RPG's that any continuation into the genre will only serve to remind the player of the harsh time, like a victim of spousal abuse or something, all in the guise to make the appeal of Final Fantasy 13, and other such JRPG's, all the sweeter as a loving caring experience. Then again that sounds like paranoid garbage.