Seems to me a lot of people here - and Y included - did not bother to actually check out the game's various mechanics:
-no save points? the game saves constantly, every kill, every swing, every herb you eat. Have you ever played a little game called "Diablo 2"? Yeah, same thing, if you abort mid-mission, you have to start over, but keep everything you earned so far. And there are save points midlevel, too, they're just not called that way. Like when you open up a shortcut to - exactly - NOT have to go through the whole level again...
-frustrating? maybe. but what Y here describes, that pure deceitfulness of something spawning and insta-killing you? well, simply not there. at least not for someone with eyes to see: like the pile of burned bodies, still smoking, and the sound of giant wings... Who could have guessed that some danger lingers here?
-trial and error? quite the opposite. DS has no room for it, because error gets punished quite severely. So you don't try, you watch and learn. Let that guy swing through the air a couple of times, see, what he can do. Be careful, all the time. And wow, no trial and error there, and even though I died a lot, I also finished a lot of the levels and bosses on my first ever encounter with them. Still took a lot of time, because it won't happen if you rush into it...
-boring combat? Like no QTEs? no special surroundings that make that ginormous boss feel and play like one of those mindless zombies a couple of minutes earlier? I call that quite an amazing mechanic, that lets me - the tiny guy with the steel thing in his hand - fight enormous dragons and stuff, with just the same tools I had all along. Now, those are boss fights, instead of just interactive and cool-looking cut scenes...
Sorry for the long lovepost, but it had to be said, i think...
