Zero Punctuation: Deus Ex

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Buizel91

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Aug 25, 2008
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WouldYouKindly said:
I think he'll like DE:HR for what it is, but when comparing it to the original, he'll probably not like it as much.
Yeh, kinda like Portal 2, he enjoyed it, but he enjoyed the first one more.

OT: i loved the part where he said "it's as hard to break as a wet Weetabix" i nearly died of laughter (but then again i laugh at pretty much anything)

Can't wait to see what he thinks of Human Revolution.
 

Marik Bentusi

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Aug 20, 2010
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I played the original Deus Ex just prior to Human Revolution and I finally completed it, too.

While it's true that Human Revolution isn't as complex as the original and it does suffer from a minor case of Modern FPS Must Haves, I think it's much better in the story department. Not how it's told, but the actual story. Don't worry, no spoilers. I liked the GITS and Blade Runner influences a lot, even if it meant a few un-twists for me, but it's dragged down by Deus Ex' incredibly cheesy plot.

Towards the end Deus Ex' philosophical depth gets really interesting, but the overarching plot just sounds like a bad Bond movie. Too cheesy for today I think. Human Revolution has a much more serious tone to it in my opinion, and it's dragged down by the original DX' plot it still has to weave in.

Human Revolution also has much better characters you actually care about. I put all my points into sneaky approaches and reloaded X times to win against impossible odds to save a minor character because they grew on to me. On highest difficulty level, too.
 
Nov 12, 2010
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I still think that "System Shock 2" was better than the original "Deus Ex". Don't get me wrong: I loved the original (even if I do admit I like HR more overall, except for the music), but "System Shock 2" just clicked more with me: it had a much more involved character progression, story was much, much better and I up to this day consider Shodan to be the best villain of all time.

But as Marik Bentusi said: the philosophical conundrums and the A.I. events aside, the story in "Deus Ex" is very cheesy and I understood that better after I replayed it only recently on my PS2 (I was 15 when I played it the first time, was hardly a critically thinking fellow I am now). What "Deus Ex" got that "System Shock 2" didn't have was the freedom from which one could approach a problem. "System Shock 2" suffered from a more "head-on" approach, as most games suffer from (except for "Hitman: Blood Money", the only other game like that in my memory). Still, even "System Shock 2" had that to some degree, it was just more prominent in "Deus Ex".

[WARNING: might be considered a spoiler]

I was delighted when I hacked a terminal at the Spec-Ops base in HR, killing about ten soldiers through a hacked turret. That's what "Deus Ex" is and should be: freedom of choice.

[WARNING: end of a potential spoiler]
 

Babitz

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Jan 18, 2010
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CrawlingPastaHellion said:
replayed it only recently on my PS2
Why would you play the dumbed down version? =\
Smaller maps, worse UI and no limb based damage.

Also, SS2 is unbalanced. But I agree on SHODAN.
 

pepitko

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Sep 23, 2009
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I was waiting all through the video for him to say and now on to the Human Revolutions, oh well. But I quite liked the history detour, similar thing to what MovieBob does, well done.
 

Doug

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Apr 23, 2008
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uguito-93 said:
Huh, guess this can be seen as a 2 parter which is a first for Yahtzee.

And I get the feeling he really doesnt like John Romero, but that could just be me.
To be fair, very few people like John Romero - he did cause the collapse of a major part of the good gaming world through financial mis-management and project mis-management - either one of those could have been survivable, but both together wasn't good.

Stabby Joe said:
While haven't completed it yet, I am really enjoying Human Revolution so far. I didn't play the original when it came out yet it still held up years later, mostly for still having original gameplay mechanics...

...now at this stage there have been imitators and now found myself wondering what else can first-person style perspective gameplay can do. In regards to the next review, some of those issues have been addressed in Human Revolution such as the tranquilizers... but on the other hand it has the opposite of others aspects such as regenerative health. On that basis I have no clue what next week will be then haha!

Now I'm also going to wonder how many comments will come up before anyone actually watches the video and comments about JUST Human Revolution, not the original.
Also enjoying Human Revolution so far - I imagine Yahtzee will be mostly pleased, though he will harp on about his in game hates - as we do love him for that.
 
Nov 12, 2010
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Babitz said:
CrawlingPastaHellion said:
replayed it only recently on my PS2
Why would you play the dumbed down version? =\
Smaller maps, worse UI and no limb based damage.
Yeah, it was dumbed down a great deal, but I just had to play it. I though if I was going to replay it, why not give the PS2 version a shot? Still, the PC version is superior in almost every way, PS2's has cool cut-scenes though.
 

Loki J

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Nov 12, 2009
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NameIsRobertPaulson said:
From what I have heard, HR combines Bioshock with Gears of War.

Gears gives the regenerating health, the zero skill required guns, the large bosses, and the cover based shooting while Bioshock gives the decent story and upgrade abilities.

Would this be correct, cause a game like that sounds awful, frankly.
No, that would not be correct thinking. You would be mistaken to think that it's X + Y = XY. Try it out and let it stand on it's own; it's nothing like either game, though it uses some gameplay mechanics that have become common in modern games.

Z
 

Chiefwakka

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Mar 18, 2009
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The freedom of gameplay does it for me. I beat it yesterday going for ghost and smooth operator every mission. Playing it stealth does make the boss fights that much more awkward, except the final one, which I won't spoil, but if all the boss fights offered the options of the final then the game would have been elevated to God status in my eyes.

Now, on my next playthrough, I'm the guy with the heart of gold who runs in guns blazing. It feels so liberating to line up the sights of my 10mm on a guard that annoyed so much on my first playthrough.....DIE YOU BASTARDO!

Fun game though, kinda curious how Yahtzee will see it.
 

Bors Mistral

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Mar 27, 2009
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Ahh, Deus Ex, sweet memories and the game that got me in gaming "journalism".

It's true that it doesn't hold up visually that well, and even with the pretty good fan-made textures and models update that's to be expected. I do remember however the game running really smooth on my mediocre Savage3d, so I totally don't get the part about "poor optimization". It was the freaking Unreal engine. At the time you could run the thing in software even.
 

sageoftruth

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Jan 29, 2010
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Well, I too gave up because of the shoddy appearance. Now Yatzee has reinvigorated me and I'm ready to give it another go.
 
Nov 12, 2010
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trollpwner said:
leet_x1337 said:
Nothing about the awkward aiming that puts all awkward aiming before and since to absolute shame, where you have to stand still like an idiot pointing your gun at anything for 20 seconds before you can hit the broadside of a barn at ten paces, even if you're at Master level for that gun?

...Huh.
Actually master level grants instant accuracy. Might want to research your facts more.
The mods can negate the reticle bloom entirely as well even on untrained I might add. On one of my playthroughs I only used a sniper, so there was no need for me to train rifles, just went full mod instead.
 

DolorousEdd

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Sep 25, 2010
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I don't like the Witcher 2's fighting, but I can't remember last time I liked the fighting in a game, but anyway, the story is more complex and more authentic than Bioware's stories. And they even blatantly mentioned philosophers in there (since the whole folklore and mythology and names in there are twists of real world stuff, they can get away with it), not that it matters, but it certainly shows how far off you can be about completely dismissing a game.
 

Nesco Nomen

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Apr 13, 2010
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Bors Mistral said:
I do remember however the game running really smooth on my mediocre Savage3d, so I totally don't get the part about "poor optimization". It was the freaking Unreal engine. At the time you could run the thing in software even.
I am totally not getting that part also.

I quite clearly remember my Geforce 256 kicking butts of all kinds of Unreal engine games,
DX including.

Remember those days when you could use AA only in games which were at least 2 generations older then your GPU?
 
Nov 12, 2010
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Nesco Nomen said:
Bors Mistral said:
I do remember however the game running really smooth on my mediocre Savage3d, so I totally don't get the part about "poor optimization". It was the freaking Unreal engine. At the time you could run the thing in software even.
I am totally not getting that part also.

I quite clearly remember my Geforce 256 kicking butts of all kinds of Unreal engine games,
DX including.

Remember those days when you could use AA only in games which were at least 2 generations older then your GPU?
Now that, you guys, mention in, I had the same absence of any problems with it on my "antediluvian" hardware back in the days. I remember it running in 800*600 with only occasional slowdowns at the UNATCO lobby, because of all the floor reflections the original "Unreal" was so proud of (it had the same thing in one of the first levels).