I do like the reference at the end of the credits to the 'A BOMB' catchphrase, and I'm glad he didn't use the classic lines in the review, as they would have just been easy material, as well as contradictory of his hatred of referencing pop culture.
The first level is BRUTAL. People were telling me all the way back in 2000 how great it was, but I never got into it. I finally played it with a friend in 2010 and fucking loved it. You really have to die a lot if you aren't used to the game and what it is asking of you. Once you get past that point, it becomes pretty clear why everyone says the game is as good as it is.Pscyon said:I didn't get past the first hour either. Not when the game was new due to an old crappy monitor which made everything simply too dark (damn you stealth tutorial!) and not now since the game is simply too hard to get into without nostalgia mode which I lack for this particular game.
Okay, I've been playing this game to death since its release, to the point that I could tell you the location of every item or even every secret item, and I've never heard this. How do you skip the Parisian section of the game?Tinybear said:It has one of the best and most immersive storylines, and it even has AN ENTIRE CHAPTER that can be skipped if you play your cards right throughout the game. Basically, you get enough intel to give a proper warning in time, and you don't have to go to France.
There was a series of Rock, Paper, Shotgun articles where the writer claimed you skip Paris, but I seem to recall a bunch of people in the comments saying you actually can't. I'd love to know for sure as well, because I've played the game a million times and always went to Paris.Halbert said:Okay, I've been playing this game to death since its release, to the point that I could tell you the location of every item or even every secret item, and I've never heard this. How do you skip the Parisian section of the game?Tinybear said:It has one of the best and most immersive storylines, and it even has AN ENTIRE CHAPTER that can be skipped if you play your cards right throughout the game. Basically, you get enough intel to give a proper warning in time, and you don't have to go to France.
It doesn't have to be an instant takedown, but it should have been better than what it was, which was basically a "come shoot me everyone!" alarm. Having the guy run around hiccuping and alerting everyone was just frustrating.Halbert said:Just a few thoughts on the tranquilizer darts.
-Realistically, any tranq dart that knocked a person out cold immediately after impact would have to have so much juice in it that it would kill a man, which sort of defeats the "non-lethal" idea. This is part of why anesthesiologists/nurse anesthetists are so well paid; it's pretty important to balance the drugs somewhere between "Makes you feel slightly drowsy" and "Makes your heart explode."
-From a gameplay perspective, people would declare the tranq darts to be massively OP if they could immediately KO someone. While it would be the smaller, shorter range cousin of the sniper rifle, it would still seriously impact the gameplay. Plus, it would mean never, ever letting the NPCs carry them. Even the NPCs with sniper rifles can be survived.
You could skip that entire section?! And I thought I was clever for spotting a spy mechanic messing with my helicopter.Tinybear said:It has one of the best and most immersive storylines, and it even has AN ENTIRE CHAPTER that can be skipped if you play your cards right throughout the game. Basically, you get enough intel to give a proper warning in time, and you don't have to go to France.
I actually played it on hard, as I do most of my games, HR included.Signa said:The first level is BRUTAL. People were telling me all the way back in 2000 how great it was, but I never got into it. I finally played it with a friend in 2010 and fucking loved it. You really have to die a lot if you aren't used to the game and what it is asking of you. Once you get past that point, it becomes pretty clear why everyone says the game is as good as it is.