The thing that made games like deus ex shine was the choice, the level designs were brilliant, the story was great, and heck as bad as the game looks today, it looked great back when it came it, not as great as it could have but still back in the day some of the visuals were still impressive.
Dunno how anyone says the game does not grab you out of the gate, with the dificulty curve and the first rescue mission i would think most players would either be frustrated by the difficulty and the lack of handholding, or involved in the game.
Deus Ex really get most of its props for being the first game to blend rpg and fps and do it well. And really if you think about its stealth gameplay was one of the early games where that style of gameplay was viable and probably vital to play the game well.
Yea the AI was lacking but if you did get spotted by the AI you were going to be dead in many spots. I remember when i replayed deus ex about a year ago just how much i died, and it was not because of the AI lacking, but because the AI were armed to the teeth and often came in numbers, add to the fact your health was limited and boss encouters needed the majority of that health that managing any health picks up or stations during the game was vital.
Deus Ex Hr seems good glad hes taking another week to review since my windows drive exploded and took everything with it including my DEHR chapter 3 or 4 saves, just when the story was getting interesting. So i am having to start all over.
I think it is somewhat fitting that DEHR and DE will be slammed for gfx above all. I was put off by the character models and animations big time in HR, voice acting is solid enough for me, but everytime i see these characters having a convo i feel like i am watching an episode of thunderbirds with the twitching and the way the mouths and expressions are animated.
But despite that the world and the game play are great to me sofar. I like the hacking not because it does or does not give me XP or cash, but because you find those email convos in wierd places that related directly to what is happening in the story around you.
The guns feel good, yea the heavy gun and some others are just utter fail since they take so long to reload or fire and etc, might be worth cheating in a bunch of reloads and fire rate mods for the heavy just to see at what point its usefulness might kick in vs say my tracking assault rifle that can fire immediately, and my 10m pistol that will one shot just about anything, toss in sniper for backup or a shotgun. All guns feel useful, hell all guns would feel better because depending on what chapter you are on ammo can be hard to come by or one weapon or another, taking assault rifle early on seems rather pointelss since there is not much ammo to be had most of the level, and 2nd or 3rd stage i weas using whatever i could scavenge for whatever gun i could find it would work in at one point because there was no ammo to be bought that i could find.
I think HR will get slammed for all the things people have brought up and so it should, i think it does well for itself in some areas the map design is good, finding alternate paths takes a lot of looking and some even take thinking to get to some places.
The convo system is good the lore is good so we shall see.