Xsjadoblayde said:
I shant quote all the peeps, but i do understand a bit more now with the reloads. Will definitely try this game soon. Just going through an upgraded Wolfenstein TNO at the moment.
Deum really shouldn't be compared to TNO though. It makes Deum look unpolished and cluttered.
I really wasn't satisfied with Doom because of this - I remembered WolfTNO and it's tight, polished design and hyped myself that Doom will be like that.
*bzzt* WRONG!
Doom could have been perfect, but instead of streamlining the game for the run-and-gun, they felt like it was necessary to pile up shit ontop and around it. The weapon mods look like they couldn't decide which ones to put into the game until the very last moment, so they just put them all in and didn't do swapping animation. Many mods have this weird aim-then-shoot instead of just altfire, even if it's not justified for the mod. There's also a bit of loss of identity between all the guns. TNO had underslung rockets on the rifle because there was no dedicated rocketlauncher. Doom, on the other hand, just stuffed rockets everywhere and even thrown in a rocketlauncher that ends up being pretty useless, with it's low damage and low ammo count. Again, same thing with HMG and plasma - they do same pew-pew spam thing, except hitting anything with plasma is mostly luck, and unlike godly HMG with scope, plasma deals shitty damage and wastes useful railgun ammo. Combat shotgun and supershotgun are also at odds with one another thanks to the combat shotguns burst mod.
The excuse plot is handled very ham-fistedly. Of course, I didn't expect it to be a narrative-driven game, but by god, either make an excuse plot to add some background noise, or grab us by the scull every few minutes going "LOOK" while something boring happens on the screen. There's an abundance of characters who are barely used at all, and I get a feeling ID expected us to CARE about killing that one chick who unleashed the demons. On top of that, the awesome voice bits you find on history of doomguy are placed waaay near the end, when they would have much more impact in the beginning. The robot guy was handled poorly, and the game would benefit greatly if the only talking entity was VEGA.
I feel the game has lost a LOT of fun value because ID decided to bolt on all that shit. Instead of giving us enough ammo to last an encounter and make chainsaw just a fun way to kill demons, they make chainsaw drop ammo and limit how much you can carry to roughly enough to kill a baron (Not an accurate measurement). Instead of making proper alt-fire for each gun and making each gun solid, they add two alt-fires, one of which quickly stops being used, and make players upgrade their guns for no good reason, especially considering how many points you receive. Were they afraid that players will get bored if they don't find a new shiny every ten steps or something?