GTG3000 said:
I feel the game has lost a LOT of fun value because ID decided to bolt on all that shit. Instead of giving us enough ammo to last an encounter and make chainsaw just a fun way to kill demons, they make chainsaw drop ammo and limit how much you can carry to roughly enough to kill a baron (Not an accurate measurement). Instead of making proper alt-fire for each gun and making each gun solid, they add two alt-fires, one of which quickly stops being used, and make players upgrade their guns for no good reason, especially considering how many points you receive. Were they afraid that players will get bored if they don't find a new shiny every ten steps or something?
I found the upgrade system rewarding, especially since the optimal way to upgrade weapons was to explore the map, thus giving incentive to find every nook and cranny to get the last upgrade points or a new weapon you'd normally get only on the next level. Also, they do have different swapping animations for each and every weapon mod, so not sure what you're going on about there.
Also, you realize that you can increase each weapon's ammo capacity through the Argent System upgrades, and that you can even enhance your ammo management abilities via the Rune system - there's even a Rune called Rich get Richer which allows you to have infinite ammo provided your armor is above 100 points. As long as I can prevent my armor from going down with that rune, I can pretty much spam all my weapons without worry (firing the chaingun for 3 minutes straight to kill everything without stopping was an awesome thing), and even before I get that rune there's a rune that increases ammo pickups.
I also disagree on the Plasma Rifle: I actually thought I'd hate it, but its Stun Bomb and Heat Blast mods are actually really great, the former for stunning enemies and thus making them easier to hit with the plasma rifle, and the other is good for clearing out the smaller enemies you shouldn't be bothered wasting ammo on.
While Doom is not quite what you'd call an "very intelligent" shooter, there's still some thought needed to get the best out of the game, which gives it that bit of depth you wouldn't otherwise if it was too simple mechanics wise.