I'm with you. I like those combo rogues too.Azrael the Cat said:I preferred the days when rogues were...rogues - rather than dexterity-based fighters. Baldurs Gate series, Planescape: Torment - heck, even FO1-2 with a stealth build. You had your 'nimble melee' characters as well, because you had multiple builds for different classes, and so you could make a dagger-based dual-wielding fighter with high dexterity instead of high strength. But rogues were always stealth-based characters, with some form of invis/hidden skill, backstabs, trap-finding, lock-picking etc. They were great fun in BG2 for mage-killing, stealthing them to scout ahead of your party and act as a spotter for your mages to open up with a fireball before the enemy could close the gap (friendly fire + ability to scout up ahead of the group without everyone automatically walking their unstealthed asses up behind you + AoE spells = great use for scouting/stealth characters) and opening the combat with a 5x damage backstab to kill the enemy group's mage before they can react. Felt a LOT more 'rogue' than being another fighter with different animations - I blame MMOs for killing the class.
DA:O was not amazing. It was Bioware's worst game unless you were playing NWN's offline.SickBritKid said:From what I've heard, the game feels quite rushed and unpolished but it's still a good game. Not just amazing like the previous one.
According to reports from Bioware, we can blame EA. Bioware's dev team had a good few months to go to finish the game, in both polish as well as story, and EA told them to rush it right out the door before the final tweaks could be made.
So while Bioware wanted to aim for the First category you outlined, Yahtzee, their publisher suck "Fuck that shit" to that goal and had them toss it into the second category.
Imho, that was jade empire - And I liked that game.Kaanyr Vhok said:DA:O was not amazing. It was Bioware's worst game unless you were playing NWN's offline.SickBritKid said:From what I've heard, the game feels quite rushed and unpolished but it's still a good game. Not just amazing like the previous one.
According to reports from Bioware, we can blame EA. Bioware's dev team had a good few months to go to finish the game, in both polish as well as story, and EA told them to rush it right out the door before the final tweaks could be made.
So while Bioware wanted to aim for the First category you outlined, Yahtzee, their publisher suck "Fuck that shit" to that goal and had them toss it into the second category.
particularly if you live in australia...which i know i do. i can kinda put up with the same dungeon over and over but then again, i enjoy really old games and repetitive dungeons were a big thing on cartridge.Tontomanzz said:That repetition just kills it for me right there, didn't even need the combat or the bugs. No, not ever, no excuse, not for a full price game.harvz said:he should put a big ass sign at the beginning "YAHTZEE PLAYED DRAGON AGE II ON A CONSOLE".
despite bioware attempting to tailor the control scheme to the console controls, it works much better with keyboard/mouse. also the graphics have been really downgraded on consoles. so those 2 arguments are OUT.
otherwise, i kinda agree with the rest, dungeons are repeated so many times and even when you think its a new dungeon, its just the previous one, in reverse. the story isnt to bad but very restrictive. though the characters tend to be pretty good and fairly well thought out.
Don't forget the days of the archer specialist and the arrows of choice to take out those enemy mages. Had to be careful with AOE (if you had friendly fire on) but man it made for some fun arrow work. At the higher levels was manditory to keep those mages busy so they couldn't load up the big time spells. Once all the shields were up, was a lot more work.Kaanyr Vhok said:I'm with you. I like those combo rogues too.Azrael the Cat said:I preferred the days when rogues were...rogues - rather than dexterity-based fighters. Baldurs Gate series, Planescape: Torment - heck, even FO1-2 with a stealth build. You had your 'nimble melee' characters as well, because you had multiple builds for different classes, and so you could make a dagger-based dual-wielding fighter with high dexterity instead of high strength. But rogues were always stealth-based characters, with some form of invis/hidden skill, backstabs, trap-finding, lock-picking etc. They were great fun in BG2 for mage-killing, stealthing them to scout ahead of your party and act as a spotter for your mages to open up with a fireball before the enemy could close the gap (friendly fire + ability to scout up ahead of the group without everyone automatically walking their unstealthed asses up behind you + AoE spells = great use for scouting/stealth characters) and opening the combat with a 5x damage backstab to kill the enemy group's mage before they can react. Felt a LOT more 'rogue' than being another fighter with different animations - I blame MMOs for killing the class.
While I can understand your experience I can't say mine was the same. It's clearly been a pretty divisive game, so it has failed insofar as providing a universally enjoyable experience (at least when compared to Origins). I personally like most of the changes and don't lament any features that were lost in translation, but this is just a case where my opinion doesn't agree with a lot of others.Canadish said:I think the problem is that it never FELT epic or monumental.
You just had another fight with a big guy in a grey boxy room. And then its just kind of over.
And once you are Champion? Doesnt matter. No "Power" like the trailer suggests. No influence on plot, your choices are just as meaningless.
People just call you "Champion" instead of "Hawke". Which kind of makes forcing you into being a Human even less beneficial.
You had to go to the companion's house to be able to really chat with them, that actually annoyed me even more then the camp thing, at least at camp they were all in one place rather then making me hike halfway across town and back (thru 3 or 4 loading screens)Arcticflame said:[quote="Kaanyr Vhok" post="6.274071.10605146
I also don't think the whole "only able to talk to people in camp" thing works as well for dragon age. I prefer being able to hold a conversation whenever.
It really did get ridiculous after a while, I would be walking around hightown with OTHER PEDESTRIANS strolling peacefully, suddenly I'm attacked and they don't even run, just continue walking quietly by while arrows and fireballs made of demon-magic-killthefuckoutofyou fly over their heads.Worgen said:personally I kind of liked how you didnt have some huge world ending plot and it was more about your life.... altho they certainly could have done a better job at that and the endless baddies did get old, I mean you would think at least the dogs would have some self preservation instinct
So the mindset I need to go in with is: "I didn't need that $60 anyway?"mechanixis said:Dragon Age 2 is definitely a game that requires certain expectations and a certain mindset to enjoy. If you go in wanting an epic, overarching plotline, you'll be disappointed. If you play a Hawke who doesn't fit the narrative Bioware's laid out for him, you'll be disappointed. If you want traditional tactical combat, you'll be disappointed. If you happen to stumble into the weakest branches of the branching narrative or have the key scenes of the story fouled by bugs, you'll be disappointed.
Personally, I liked the departure from the epic overarching plot; I enjoyed the story less and less the more epic it became. It was nice as a story about a refugee making his way in the world and rising from abject poverty (though that said, after Act 1 the poverty problem was put to rest and your motivation gets a little hazy.)
And I have to disagree that this is just a shameless cash-in sequel. Obviously there's some of that; game design is still a business. But I have a hard time believing that Bioware doesn't genuinely care about Dragon Age or this whole world they've pieced together. I think the sloppy design comes more from a rushed development cycle than anything else - if they'd had another year to design more environments and iron out bugs, the game would definitely be much better.
That's what I meant sorry, I'm talking about dragon age 2, going to Ander's clinic was always a complete chore.the_green_dragon said:You had to go to the companion's house to be able to really chat with them, that actually annoyed me even more then the camp thing, at least at camp they were all in one place rather then making me hike halfway across town and back (thru 3 or 4 loading screens)
Whats tragic here, is that I strongly agree with your points. I've felt the same thing, the industry is pushing for nothing but "da most epic story eva!".rsvp42 said:While I can understand your experience I can't say mine was the same. It's clearly been a pretty divisive game, so it has failed insofar as providing a universally enjoyable experience (at least when compared to Origins). I personally like most of the changes and don't lament any features that were lost in translation, but this is just a case where my opinion doesn't agree with a lot of others.Canadish said:I think the problem is that it never FELT epic or monumental.
You just had another fight with a big guy in a grey boxy room. And then its just kind of over.
And once you are Champion? Doesnt matter. No "Power" like the trailer suggests. No influence on plot, your choices are just as meaningless.
People just call you "Champion" instead of "Hawke". Which kind of makes forcing you into being a Human even less beneficial.
As for the race selection, I don't see it as being "forced" since it was done for story reasons. That being a said, the same game with more VO to support a wider variety in character creation would be cool, but to do that right, you need a lot more VO. I remember Yahtzee's review of DA:O and he pointed out how pointless the origins and race selection felt since they all merge into essentially the same story, with a few lines spattered here and there ("you're an elf!") to support it. I much prefer a game that fully supports its one race really well and ties dialogue and story points into that than one that throws a few token options in and barely mentions them. Personally, I liked the way DA:O handled it, but they weren't grappling with player character VO, so they had a little more freedom in that sense.
The problem with always thinking that more options is better is that it almost doesn't allow studios to tell smaller stories anymore. I love an epic tale as much as the next guy, but a well-crafted story with a smaller scope can be really cool too. I don't need to have unlimited options in an RPG to enjoy the world and the story, so I'd hate for BioWare to think they can never tell that kind of story. Will we as players always accuse any such story choice as laziness?