KDR_11k said:
Oh you silly people and your need for visible feet... Really, your "feet" (actually bottom of your bounding box) are a fixed distance below your viewpoint so it shouldn't be rocket science to figure out the point you land with. I find platforming actually easier in first person because I can judge distances in 3D space better and can turn the camera more easily. I've been doing first person platforming since Half Life, at some point I just had to figure it out.
I'm the same. Right down to 'cutting my teeth' on first-person platforming with
Half-Life.
I've never quite been able to appreciate the seething hatred Yahtzee and others have for first-person platforming. I can
understand how it might be difficult, but for me it's always come naturally. I've always found it easier to judge my position in the three-dimensional space of a game when in first person, as opposed to third-person. I just find it easier to do complex jumping maneuvers when viewing the game world from my characters eyes.
The only trouble I come across is when a game features a piss-poor excuse for a 'parkour' system. One that, not unlike the system present in
Dying Light, bugs out and fails to anticipate my intentions or simply fails to do what it's supposed to do.
Pyrian said:
I keep hearing "better than Dead Island" but I hated Dead Island, so... How much better, really?
Given that the vast majority of the game and it's content can (and should) be described as "It's like Dead Island but...", my suggestion would be to steer clear.