Is there a bandwagon? Until now, I thought I was the only one.Azure Knight-Zeo said:Looks like Yahtzee's jumping on the anti-exclucive bandwagon.
Everyone seems to love exclusives.
Is there a bandwagon? Until now, I thought I was the only one.Azure Knight-Zeo said:Looks like Yahtzee's jumping on the anti-exclucive bandwagon.
A bit of one. It hasn't gotten too crowded and loud yet, but there's a subdivision of gamers that detest exclusivity. There are some even suggesting that Nintendo's IPs go multi-plat.GonzoGamer said:Is there a bandwagon? Until now, I thought I was the only one.Azure Knight-Zeo said:Looks like Yahtzee's jumping on the anti-exclucive bandwagon.
Everyone seems to love exclusives.
The backwards compatibility was a major selling point. But also remember the timing of the PS2 release with the transition from VHS to DVD couldn't have been more perfect. At the time the standalone DVD players were >$200+. Of course nobody knew at the time how crappy of a player the PS2 was, all they saw was that DVD was head and shoulders over VHS.BigTuk said:Seriously though, when did Backward's compatibility become a dirty word in consoles. I mean that was the main selling point of the PS2 (arguably one of the best selling consoles in recent history).
Did you even look at any of the videos from your search query? Most of them are flooded with comments detailing that the things are fake. Should be as no surprise, as even the original Xbox barely has an emulation scene, and lags far behind the PS2 and Gamecube in emulation development. Have a little snippet [http://forums.ngemu.com/showthread.php?t=132217] on why 360 emulation just isn't feasible at the moment.WaitWHAT said:You seem don't have to have any evidence that it doesn't work. And as for evidence that it does, here's a boatload of youtube videos showing it in action [http://www.youtube.com/results?search_query=xbox+360+emulator+PC&oq=xbox+360+emulator+PC&gs_l=youtube.3..0.614.4004.0.4199.20.11.0.9.9.0.134.952.10j1.11.0...0.0...1ac.1.11.youtube.m9kAn5_svWI].
The minimum requirements are considerably lower than the actual hardware inside an Xbox 360. How, pray tell, does that work? I was very much under the impression that hardware emulation Does Not Work That Way.WaitWHAT said:Absolute nonsense. [http://xbox360emulator.net/system-requirements.html]
You can just about run it on hardware from 2006 onwards, with a few graphical tweaks. Heck, any mid-range computer made in the last 3 years or so should manage it fine. The next gen consoles (with an 8-core jaguar APU, 8GB of RAM and a modified HD 7850) should have no trouble whatsoever.
Uh, yeah, you clearly do. Have fun with that rootkit.Steve the Pocket said:I'm downloading it anyway, though, because I'm curious and clearly have a death wish.
It's one thing to have a few negative comments, a whole 'nother for an overwhelmingly negative reaction. Even if you don't choose to believe the comments themselves, that should be throwing up some mental warnings that there's something fishy going on in the big picture.WaitWHAT said:1. Youtube comments are more reliable than actual youtube videos showing the simulation in action? Yeah, uh, no.
That kind of statement proves you have little idea as to how emulation works. You don't just port code over to a PC and assume it'll work with the same hardware requirements as they do on the original system. Consider that to emulate the PS2 and its meager specs, you're looking at a decent quad-core CPU at the minimum, and an i7 if you want to run it without a bunch of potentially detrimental speedhacks.WaitWHAT said:2. That thread is from 2010. Here's a quote
Considering that both consoles have DX11 GPUs (a modified HD 7850), it's very reasonable to assume that they could run it. Likewise, they have 64-bit OS's.e specs, it's safe to generalize.One thing is already clear, you'll [most likely] need a Direct3D11 class GPU to handle it's tessellation engine, and I'm quite sure that you'd be limited to 64-bit OSes.
If there's no info on these forums on a new (PS3/XBox360) emulator, then it stands to very good reason that it's a fake. Just look at the fixes... ASPI? Seriously? Did he just read ePSXe's requirements and assume that it's necessary? ASPI isn't even relevant these days. It was needed (to some extent) back in the Windows 9x days. XBox360 discs cannot be read by standard DVD drives anyhow as the discs themselves are physically different Also, perfect graphics emulation right off the bat is practically impossible.As far as the updates go we fixed some issues with Call of Duty: Modern Warfare 3. There had been some glitches with the xbox 360 emulation for sound. Also the xbox 360 controller emulator was having some problems with emu360 and Call of Duty: MW 3. Below you have a list of the latest updates on the xbox 360 emulator in order:
ALT+F4 now exits the emulator
Pressing F1/Shift+F1 switches back to windowed mode for file dialog
*.mcr files are shown in memory card dialog
Option to disable status icons (CD/XA/MR, etc..) - disabled by default
dbghelp.dll is now optional (required for saving crash dumps though)
CD drives (IoControl and ASPI) should now work
Fixed save state loading bug
Fixed crash when entering non existant save state filename
Well said. Also, look at some of the other terminology used: CD, XA, etc? That's all related to PSX emulation if I'm not mistaken. The last fake 360 emulator even used Xeon's GUI! Just a load of made up technical details of some attention whore like nerd who needs to get a life outside of his mom's basement. Probably never wrote a lick of code outside of BASIC, VB or maybe C#.
My general rule:
1. It's always [too good] to be true. Always be skeptical...
2. Give us a working/playable download, or it didn't happen...
3. Source code (that compiles into a usable program), or it didn't happen...
I dare anyone to find me a PC that can handle emulating 3 PPC processors (each with 2 hardware threads and it's own dedicated vector unit). Even with static-rec (which is the only feasible method I can think of), that would be a feat.
already mentioned it is fake, it is password protected and makes you do surveys to download.
just fyi, all downloads that require surveys to be done are always fake, you are doing surveys over and over but there will never be a working download link given, all the survey does is the guy who gave you download link gets paid for every survey you do plus the information given to some of these surveys are passed on to hackers to hack your accounts hence why they ask for date of birth, address and private details...
[...]
also the youtube video is faked emulator, it is to fool you to click on the download link and make you do the surveys for nothing.
So here's the deal - the supposed 360 emulator references to plugins designed for other emulators in an attempt to sound legitimate, and points downloaders to surveys to generate income for whoever's running the whole operation. It's clearly a scam designed to lure in people who don't know better and just see "technical terms" being thrown around and a youtube video and assume the whole thing will magically let them play 360 games for free.Ive also tried that one, decompiled the exe, its just fake.
also poorly written, after IDA pro and some CHeat engine I was able to run the program without the popup about required bios, some stupid menu's, nothing works.
files you download are bios, roms and plugins for other emulators.
And if we're talking open world, he totally missed Assassin's Creed IV:Black Flag. Sailing around the Caribbean Sea, stopping at port cities, diving for treasure (including fighting sharks), and yes, stabbing dudes off rooftops and naval combat. They first had pre-rendered trailers, too, but, they showed gameplay too, and it looks fucking badass!Arslan Aladeen said:Isn't Yahtzee's complaint about MGS going open-world applicable to just about every open-world game including Red Dead and Skyrim?
You seem to be under the impression that the Xbox 360 and PS3 are somehow miniaturized versions of the Krell's 33,000 km^3 power and computing machine from Forbiddon Planet. They are computers, built by humans early in 2006 for at most US$800. Denying backwards compatibility is just laziness in optimization.Supernova1138 said:the next gen consoles wouldn't likely be able to run it well unless you were able to overclock them by about 100%.
It's not that the Xbox 360 and PS3 are ridiculously powerful, it's that there is a massive loss of performance in emulating PowerPC on x86 hardware. You need to have a system many orders of magnitude more powerful than the original console in order to emulate at a playable speed, a jump in power far greater than the improvement we are seeing with next gen over current gen. PS2 emulation is a good example, it's doable on current PCs that are hundreds of times more powerful than the PS2, but it still doesn't perform all that great.Do4600 said:You seem to be under the impression that the Xbox 360 and PS3 are somehow miniaturized versions of the Krell's 33,000 km^3 power and computing machine from Forbiddon Planet. They are computers, built by humans early in 2006 for at most US$800. Denying backwards compatibility is just laziness in optimization.Supernova1138 said:the next gen consoles wouldn't likely be able to run it well unless you were able to overclock them by about 100%.
He wasn't really complaining about it as he was taking the piss out of how unusual it looked in comparison to other E3 trailers. I mean, how many games have you seen whose trailers consisted of uncut gameplay and random moments where it fastforwards itself.Arslan Aladeen said:Isn't Yahtzee's complaint about MGS going open-world applicable to just about every open-world game including Red Dead and Skyrim?
They're minimum specs in that they're the very lowest you can go just to get the thing running on a system - thing is, you won't get a satisfying experience out of it. I can tell you that from personal experience that it wasn't until I got my Phenom II X4 that I was able to get decent performance out of PCSX2; even back when I was on an Athlon X2 64 there was still a lot of buggering around with speedhacks and still dealt with general sound stuttering issues and graphical corruptions.WaitWHAT said:The PS2 simulator website [http://pcsx2.net/getting-started.html] recommends a minimum of a Pentium 4 or Athlon64, and even more sceptical users [http://forums.pcsx2.net/Thread-Sticky-Will-PCSX2-run-fast-on-my-computer] say that you need at least a dual-core athlon or opteron.
The burden of proof doesn't fall on me. Frankly, I already know there is no Xbox 360 emulator that you can download and just play games with. I already know that the scene for emulation of Microsoft consoles is near non-existent, which is why there's barely any emulation of the original Xbox, let alone the 360. You can try for yourself - go download those supposed emulators and give 'em a go. See if you can get a 360 ISO or disc running on them. Don't point me to some Youtube video that could easily be thrown together with a bit of video editing; try it out yourself.WaitWHAT said:And if someone has video after video showing that the XBOX 360 emulator works, you need more than some youtube comments and year-old comments on some threads to disprove video after video after video of the XBOX 360 simulator perfectly in action. Like seriously, all you've got is word of mouth (well, word of keyboard) that it doesn't work. It also doesn't help that many of your statments are provably false.