This review was really interesting to me, while maintaining the entertainment quality I have come to expect from watching Zero Punctuation reviews.
What confuses me is that during the Age of Conan review, Yahtzee specifically mentions that an MMO, practically by definition, should be about going out and smashing faces WITH OTHER PEOPLE. Despite this, his approach to playing EVE online was decidedly introverted and resulted in exactly the result that anyone who has played EVE for any extended period of time would expect.
After having played EVE for a little over a year now, I can wholeheartedly agree with most of the negative assessments that are commonly brought to bear against EVE:
- It's so huge that it's unapproachable.
- The playerbase is a bunch of bloodthirsty wankers.
- Accomplishing anything takes abnormally huge amounts of time.
- The gameplay is complicated and grudgingly slow at the best of times.
- Did we mention the WANKERS.
In the end, just about any MMO you play, at the highest level, is going to be like having a second job. By nature, the genre focuses on long-term play of the title until you've reached the upper limit of character development, then going back and repeating the parts of the game you personally find entertaining over and over again.
EVE Online tries to differ from this by making the whole game repetitive and boring when you look at the gameplay, but removes the glass ceiling, as it were, from character advancement, allowing a player to continually grow his experience in the game for YEARS, if he so chooses, and executes it in a fashion that doesn't wholly absorb your life.
Sure, there are always going to be the players in a game's community that do nothing but play the game every waking hour while fondling themselves to the thought of how hardcore they are, but at least with EVE the character advancement can be done in the background while you go on about your normal life of being a human being, or, like many people, while you go and play other video games. This leaves the time you spend actually playing the game for the quest for fame, fortune and glory rather than killing the same bunnies, wolves, and spiders over and over again... although a player can still do that in EVE if they want to, but any MMO is going to be like that.
At least with EVE it's not the all consuming necessity to simply play it for hours with no end, but still manages to provide incentives for long-term play that allow you to continually expand your experiences in the universe into a variety of expanding and equally boring fields.
Then, there is the be-all-end-all of EVE hatred: The people in it. The whining, obsessive, violent and misogynistic populous which would rather stick it to their fellow man than work constructively with everyone else in the world, which is NOTHING like how the real world works... right? RIGHT!?
In the end, I have to agree with the complaint that players in EVE, on average, don't give a damn that the damage you inflict on other players is actually creating a deficit to their potential enjoyment of the game and that it actually destroys whatever amount of time they spent in the universe acquiring their ship.
As awful as it is to my better judgment, players like to suspend their morality when they play a game with a perceived intent, and too many EVE players assume that BECAUSE YOU CAN kill other players any time you want, the objective of the game is to do so, and doing so in now way represents you as a gigantic flaming bunghead.
In reality, the game should be about doing whatever you want, but it should also encourage you to apply ethics and compassion... but nobody seems to see the fun in that. HOORAY FOR KILLING.
tl;dr - Judgement was accurate. Should really have tried being part of a corp. God, EVE players are dicks.