They are the only people who think that audio logs actually count as a main gameplay mechanic rather than a story telling mechanism.KDR_11k said:I guess The Chinese Room are the only people who thought audio logs were the greatest story telling mechanism ever.
They work, for example, in System Shock 2 because the game already has great atmosphere and gameplay. Listening to these audio logs while you try not to get cornered by mutants, cyborgs and robots actually helped the player get immersed in the game.