When you compare this game to something like "Her story" you realise the main issue with these walking simulators, walking around adds absolutely nothing to the game.
"Her Story" is very low on the interactivity scale but it's still pretty engaging. It doesn't make you wonder about all the over the place in the vague hope that making a a world will to walk around will automatically bring immersion. There's also been a lot of thought put into the way the player experiences the story rather than just randomly distributing it around a game map.
"Her Story" is very low on the interactivity scale but it's still pretty engaging. It doesn't make you wonder about all the over the place in the vague hope that making a a world will to walk around will automatically bring immersion. There's also been a lot of thought put into the way the player experiences the story rather than just randomly distributing it around a game map.