Everybody's Gone To The Rapture
This week, Zero Punctuation reviews Everybody's Gone To The Rapture.
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This week, Zero Punctuation reviews Everybody's Gone To The Rapture.
Watch Video
It doesn't even have to be a puzzle game. Even if it would do a similar thing like Stanley Parable and have a semi-dynamic narration that follows how you walk around and possibly interact with things would make the whole thing already better.OuendanCyrus said:I can't help but feel that the amount of effort gone into making the absolutely stunning scenery in this game has gone to waste, If I could I would take the exact map from this and make a puzzle solving narrative game out of it, like Last Window or something.
Dear Esther also started out as a free mod. It's a lot easier to convince people to experience something artsy-fartsy, and easier to convince them it was a pleasant experience, when you don't treat it like a product. Much the same way people will enjoy a trip to an art museum, even the abstract modern parts, but wouldn't shell out to own a copy of whatever's there sight unseen. I'd always assumed the paid version of Dear Esther was meant for people who'd already enjoyed the original and felt like tossing a few bucks in its creator's tip jar, as it were.Dalisclock said:Dear Esther was at least novel for a moment when it was released and A Metaphor for Pigs had the Amnesia name deftly tacked onto it, but...this?
Yeah it's a bit bad that they didn't know about the run button but in a game that uses fewer buttons than a goddamn NES game you'd think they'd have enough buttons to have every goddamn permutation of "run" possible? Why stick with deliberately obtuse input lag-based mechanics? Why, with development time almost entirely focusing on graphics, animation and voice acting, did they leave such a feature to the last minute? No, "their artistic vision" is not an answer.Pyrian said:I wonder how much better their reviews would be if they hadn't forgotten to put the sprint button - which DOES exist - in the instructions? Lol. So far every review I've seen (okay, both of them) have complained bitterly about the lack of something which is in fact there, just undocumented. Oopsy.
http://www.thechineseroom.co.uk/blog/blog/a-few-bumps-on-landing
That and The Stanley Parable also started out as a free mod, whilst also giving players a sizeable free demo for the paid version(more of a P.T. type thing actually). It takes much more than what EBGttR's shown to get me to buy this type of games, you either need a proof of concept (Dear Esther, Stanley), a reputable history (Journey) or get lucky and have a big name and false promises guiding the way (A:AMfP).Steve the Pocket said:Dear Esther also started out as a free mod. It's a lot easier to convince people to experience something artsy-fartsy, and easier to convince them it was a pleasant experience, when you don't treat it like a product. Much the same way people will enjoy a trip to an art museum, even the abstract modern parts, but wouldn't shell out to own a copy of whatever's there sight unseen. I'd always assumed the paid version of Dear Esther was meant for people who'd already enjoyed the original and felt like tossing a few bucks in its creator's tip jar, as it were.
Until Dawn came out a couple of days ago, and we have Phantom Pain, AC Syndicate, Fallout 4, the annual COD misery train...Logience said:Jesus Christ, nothing's coming out anymore. At this rate, Yahtzee won't be able to make a Top 5 video.
Wonder if he'd be able to do a retro Top 5 of 2007...