Zero Punctuation: Everybody's Gone To The Rapture

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madattak

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Aug 10, 2014
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It would be interesting to see what Yahtzee thinks of 80 Days, a game that is primarily narrative but still stays a game, but alas it is only a mobile game and so I would presume not up for review.
 

Ver Greeneyes

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Aug 18, 2015
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shiajun said:
Hey, what's with the dig at Ethan Carter? Among scenery-touring, gameplay-light software where you bump into audio bits, it had the most interaction of all of them combined and then some, and that puzzle with the house layout house very clever indeed. It even had a context for why it all happened, who you are and why you are there. AND you could run. Very fast, actually, with unlimited stamina.
I don't think that was necessarily a jab at Ethan Carter, though I could be wrong. I think he was just using it as an example of a walking simulator with some actual challenge to it. After all he also lumped Stanley Parable in with the rest of them, then went on to praise it later.
 

GrumbleGrump

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Oct 14, 2014
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Michael Prymula said:
I didn't think the story was "terrible" at all, I thought it was pretty damn good(though the Arkham Knight's identity was a tad predictable) and Yahtzee certainly didn't seem to hate the story.
It's terribly boring, it's has even more of that bullshit "batman is such a badass he doesnt afraid of anything" to the point that he beats the fear toxin out of sheer will. It also destroys any kind interest in Batman's character development, where every traumatic event he undergoes is completely moot (Batgirl's "Death", Jason Todd coming back) as it doesn't end up affecting Batman in the slightest. The story is a zero sum in every way.
 

Steve the Pocket

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Mar 30, 2009
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Haru17 said:
I'm not very interested in the premise of this game, but I'd put even less stock in Yahtzee's opinion of any story ever. It's not like he's liked any of the interesting narrative games of the past few years, or basically any JRPG ever, mind, so in terms of game narrative criticism he's slighting everything against an invisible rule stick.
Adding to the dogpile on this post by reminding you that he loved BioShock Infinite, and I'm sure it wasn't because of the innovative and engaging gameplay.