Well, actually, they do. You also better pick up any missile launcher or fat man up before they do or you will notice how much more damaging the splash damage of a nuke is for you then a supermutant while you get blown back into Oblivion (pun intendet). And nothing beats one of your companions laser gattling his name into your ass.DeathQuaker said:If I've sussed Yahtzee's playing preferences right, he probably would've gotten frustrated with Fallout 1 and 2's slow-paced combat and the way your followers tended to keep shooting you to death all the time and gave up before he could see those games' many good points. (Not that follower AI is great in FO3, but at least my best friends aren't constantly "accidentally" emptying an SMG into my rear end.)imbaczek said:if you really haven't played fallout 2, then i kinda forgive for this review. now go play it, coz now is the time and you're several years behind.
@Topic:
Beside the "Pretty good" thing, which is a Crowning Moment Of Awesome, I can hardly escape the impression Yahtzee never finished the damn game because while the game is great in some aspects and can be forgiven the tiny little things nibbling on your shins, the main quest and especially the ending is just insulting. The endbosses are a joke, even without a high speech skill, the last decision is nonsensical in every damn way - especially if you have a companion with basically a free "get out of prison" card who could do that job just as well - a extremly short ending sequence without any of the flair of it's predecessors and of course the simple fact that you cannot continue after solving the main quest ... in a SANDBOX GAME!
Futhermore, the karma system is so easily exploited a five year old could do it, VATS is a god cheat in its own, the entirety of the stats and perks have - with few exceptions - little to no effect on the game and the dialog is as always in Bethesda games very badly written.
Again, like in Oblivion, it really has potential for greatness. Just somehow I think Bethesda has some strange work sharing strategy, where the sidequests are written by witty and intelligent human beeings while the main quest is developed by a retarded manatee.
Also, I like the beginning. Nice way to immerse you into the world and make the whole character creation thing more part of the gameplay then the typical excel spreadsheed RPG approach. However - and this goes for every damn tutorial - when do you learn to make it skippable for gods sake? I don't want to go through these 30 minutes when starting with another, more dickhead character.
Anyway, great job Mr. Obama!