Well, as far as I can analyze the problem, you haven't played Fallout 1 nor Fallout 2.JagerBombastic said:I understand why people like Fallout as a game series, I just never really got on with it personally.
I played Fallout New Vegas, which is supposedly the best one of the series and I thought, 'to hell with this' in about 2 levels worth. Still far be it for me to have a go on other peoples favourite games I love playing Destiny and MMORPG's in general.
We must be pretty hard up for Karma systems if that's the sort of thing that counts for one now and days.Xsjadoblayde said:There is a karma-ish system though, silly yahtzee! It depends what actions you perform around which non-canine companions you have in view. They judge differently based on their personality traits, which you only learn by experimenting. Did one rush through the game a little too hastily?
Since when is New Vegas the best of the series? The argument has always been between 1 and 2 (i vote 2).JagerBombastic said:I understand why people like Fallout as a game series, I just never really got on with it personally.
I played Fallout New Vegas, which is supposedly the best one of the series and I thought, 'to hell with this' in about 2 levels worth. Still far be it for me to have a go on other peoples favourite games I love playing Destiny and MMORPG's in general.
I played through it before it became directors cut. Definitely worth it. The combat isn't as deep as XCOM, it's more like Shadowrun Returns without the magic, but with a Fallout-esque action point system, as well as an initiative system for how often characters get their turn.Xsjadoblayde said:Edit: I have been tempted to get Wasteland 2: director's cut, but it is pricier than the average indie darling...can't seem to find many reviews on it though. Sterling or Yahtzee i haven't seen them mention it at all either. Does anyone know what it is like? It appears to be XCOM mixed with fallout, which are both pretty good, i believe.
I'm just quoting you because everybody else in this thread has.remnant_phoenix said:Weird. He seemed to lament the absence of a karma meter, yet in the past he's said, direct quoting here, "karma meters are bulls***". I wonder if he's changed his mind about moral choice systems.
Ah ok, thanks for the info! Hopefully the director's cut fixes some of the issues experienced. XCOM is probably too deep a system to work efficiently in an RPG, so that is to be expected. Shall have to try it out over christmas.Cerebrawl said:I played through it before it became directors cut. Definitely worth it. The combat isn't as deep as XCOM, it's more like Shadowrun Returns without the magic, but with a Fallout-esque action point system, as well as an initiative system for how often characters get their turn.Xsjadoblayde said:Edit: I have been tempted to get Wasteland 2: director's cut, but it is pricier than the average indie darling...can't seem to find many reviews on it though. Sterling or Yahtzee i haven't seen them mention it at all either. Does anyone know what it is like? It appears to be XCOM mixed with fallout, which are both pretty good, i believe.
RPG-wise, it's a lot like the old Fallout games, especially Fallout 1, as it's quite linear at times, especially early game(second half is much more free than the first). Similar map system to Fallout, random encounters, multiple-choice quest solutions, and unforgivingly missable stuff. (I couldn't resolve a quest the best way because an NPC triggered a trap I had missed to disarm, in a cut-scene, for example).
Well, it's still a self-righteous judgey system that yields either sex or other vague rewards. Albeit more grounded, varied and less blanketing. I consider it an improvement over old binary moral choice systems.rgrekejin said:We must be pretty hard up for Karma systems if that's the sort of thing that counts for one now and days.Xsjadoblayde said:There is a karma-ish system though, silly yahtzee! It depends what actions you perform around which non-canine companions you have in view. They judge differently based on their personality traits, which you only learn by experimenting. Did one rush through the game a little too hastily?
ZP videos are typically free of spoilers like that, especially ending spoilers.Michael Prymula said:(i'm really surprised Yahtzee didn't pick apart how all the endings are pretty much the same regardless of which faction you ally with, but maybe he didn't get that far).
hint: players have to spend more than five minutes with a character in order to gain attachment to themrocker1600 said:(SPOILERS FOR THOSE WHO HAVEN'T PLAY FO4 YET)Yahtzee Croshaw said:Fallout 4
This week, Zero Punctuation reviews Fallout 4.
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Isn't the fact that your child is one the main leaders of one of the factions a big emotional investment for your character.