webby said:
I see your point but the issue is that not all those points are accurate or even true. The game gives you a nutter to do your insane sandbox stuff with to diminish the whatever whatever dissonance thing and this is an inherent flaw with any game where a character has a personality but lets me control them.
Not necessarily. It's really thinking inside the box to just say "we can do nothing about this glaring problem so lets just not bother trying to fix it". A problem doesn't just not count because you couldn't think of a solution and a game with the budget and development time of GTA could try to do something to patch it up. From what I've heard it works okay with Trevor but that still leaves two relative straight-men who are completely different in the player's hands than the game's. Also, you can get away with it if you just play it as a straight comedy.
webby said:
It's GTA so the humour varies wildly from clearly adult to kinda silly
Humour is something that is very subjective but clearly Yahtzee didn't get much of a laugh out of GTA's. Personally, I found the humour childish in previous GTAs too. Stuff like a beer called "Pisswasser" seems like the joke is just "ha! they said 'piss' because bad beer tastes like urine!" and most of the satire seemed about as sharp and edgy as a beach ball. Again, this is completely subjective and lots of people enjoy it, which is fine, but that doesn't mean everyone has to.
webby said:
the characters aren't badly written
That's a pretty brief way to refute such a large issue. Yahtzee gave a clear example of why Franklin was badly written (and it sounded very similar to the problems with Niko in GTA 4) and Michael's motivations for wealth don't make much sense (again, like Niko in GTA 4).
webby said:
the characters aren't badly written
I thought the story and missions provided a lot of variety (a lot more than previous GTA or SR games anyway).[/quote]
Maybe, but clearly not enough that he thought it was worth mentioning. You even had to qualify the statement yourself by saying that it was only good by the standards of the previous games in the series.
webby said:
whilst I understand that it's Yahtzees job to pick the things he doesn't like about a game whilst ignoring the good stuff I feel like lately (and in this video in particular) he's just outright lying to be able to say "I don't like this game".
The rest of your post I can see where you're coming from but this is just bullshit. You think that just because you liked a game, that means nobody else could possibly have disliked or even just thought it wasn't great. This is a major problem in the gaming community and it's the same stuff that made a load of people rage at the reviews that gave the game a 9 instead of a 10 because deep in their heart, those critics must have actually thought GTA 5 was the very pinnacle of gaming as we know it and they're just saying it's not quite to get attention. In the last few years Yahtzee has actually been giving plenty of pretty good reviews, this just wasn't one of them.
webby said:
Plus, I imagine the video spent more time moaning about advertising than it did discussing all of the points you mentioned combined.
It's pretty hypocritical to complain about Yahtzee blowing negative aspects out of proportion when you say stuff like this. 34 seconds of a 320 second video were spent on the advertising, which was the introduction and served the point of commenting on how ubiquitously popular GTA has become.
webby said:
Even things I agreed with (like the heist stuff) comes with a massive addendum of "but they are cool as hell". Added flexibility would've been nice but it may have come at the cost of losing some of the cooler moments. As has been pointed out, one of the heists involves you fighting your way through a burning and collapsing skyscraper before rappelling down an elevator shaft, it would be reeeeeeally tricky to programme in that sort of "holy fuck" moment without it being somewhat linear. I kinda like the combination of "do what you like" and "now do what we say" because it lets me make my own fun by doing silly things in the world whilst still having major set piece events to guide me through doing something cool. I found that games like Thief or Hitman degraded into boring slogs with me eventually just shooting everyone in the face or save-scumming my way to success which isn't really that much fun.
Yahtzee did have the addendum of the heist missions being pretty good, but "cool as hell" is not good terminology for any professional critic, least of all this one. And this stuff is all just your opinion. You might like explosive, pre-planned set pieces but not everyone does. Similarly, not everyone appreciates the absence of any actual sand box elements in the main quest. You need to accept that while your opinions are completely valid, they aren't indisputable facts.
I still haven't played GTA5 because I don't have the time and I almost never buy games at full price but I could still love it. Either way, I'm not going to go accusing people who disagree of lying for the sake of trying to get attention.