webby said:
I can understand looking for balance in reviews, that isn't really what's going on here though. It feels more like people looking for smug validation that they made the right decision to not play a popular game so they focus on the negative reviews and ignore the positive ones. It's confirmation bias, plain and simple and it's pretty weird.
People aren't happy because someone gave a balanced review of the game, Yahtzee discusses very little at the end of the day, they're happy that he criticised it. It's effectively fanboyism of a different kind. Instead of saying something is good with limited/no evidence and getting mad when people say it isn't we have people saying it's bad with little/no evidence and being smug/condescending when a review agrees with them because they think it shows that they're clever and smart whilst everyone who bought the game is silly sheeple buying into the hype.
Obviously that isn't everyone but an actual discussion about the game hasn't managed to take off because because there's too much "flame shield up" type bullshit from the crowd that I mentioned.
e: Just to quickly add a bit more in here, look at the people comparing SR4 favourably to GTA5. SR4 is the weakest game I've played in the SR series, it's bland, repetitive, glitchy, self referential to an obnoxious degree, set in a location I've already thoroughly explored and the superpowers make guns pointless. People are still comparing it favourably to GTA5 though despite it blowing all the predecessors out of the water.
Maybe it is, I can't really speak for others but for myself, I feel like the GTA reviews were unbalanced. Honestly, even with my own favourite games, I feel like somebody needs to be harsh on them. To me, a game you love is not one that doesn't have flaws, it's just the flaws are ones you personally do not mind or which you actually enjoy. I absolutely loved Metal Gear Solid 2. I'm completely willing to concede that Raiden is annoying, the story is convoluted and ridiculous and much of the acting and dialogue are on par with daytime soap operas but it's still one of my favourites of the generation. I can say there are similar problems with other games I loved like Spec Ops: The Line, The Last of Us and Mass Effect 1.
I think Yahtzee did make some points about the problems he perceived in the game though. I at least got the following from it:
1) There is still little attempt by Rockstar to try and fix ludonarrative dissonance because the sandboxing is inconsistent with their attempts to tell a decent story
2) Childish humour is prevalent
3) Characters are badly written and neither interesting nor likeable
4) Heist missions are a good concept but spoiled by the lack of freedom to be creative
5) Building stats feels pointless because there is no long-term gain
6) Poorly placed tutorials
7) Game is overall a bit disjointed
8) Story isn't very good and tends to repeat itself in new situations
9) Art direction is improved over GTA 4
10) Physics engine and driving have improved
11) Buying property actually makes sense
12) Summary: game is okay but doesn't have any great new ideas that stand out as particularly good
so I think he did talk about the game enough in his comparatively short review (the mainstream ones I watched were all about twice as long). I certainly found it more informative as a review than the ones that told me how long it takes to drive from one end of the city to the other or that listed all the side activities you could do. Certainly, despite dozens of reviews with scores, I didn't hear many of the above criticisms mentioned at all, at least in the sample I read/watched.
You're right about the comments though. Every time a big franchise gets reviewed the number of people saying crap like "here comes fanboy rage" outnumber the actual fanboys about 10 to 1; people know what to expect by now with ZP, the reviews are generally inflammatory and somewhat against the grain. Those comments are also far more annoying than the passionate anger responses, at least the rage is fun to read.