Valve has already admitted that episodic content was not such a good move (for them), and Episode 3 will be the end of it. (that's not to say Sam and Max Season 1 and 2 don't kick ass though!) That sort of "piece by piece" crap has shown up a lot more on consoles, whereas you need to buy more tracks and more cars for racing games, etc.Arbre said:Well, there were hints, notably from Steam, and especially with some products announced for the PS3, that episodic content and other addons would become shorter and more expensive. I remember that at some point, it was really getting absurd. I think such signs were spotted slightly more than one year ago, but the balloon vented and things remained reasonnable.
As for Wolfenstein, it's more like there has been issues during the production iirc, notably with the editor I think, so they still decided to release it for free. It wasn't a bad move, as it let the game grow a solid community, which would greatly help for the future product in that franchise, known as Quake Wars.
Also, as for the "unfinished code" thing with Wolfenstein: They didn't HAVE to release it at all, and it could have ended up like the OLD Team Fortress 2 or Prey, being completely discarded and never released for stuffed-up business reasons. Microsoft's style would have been to package it as some "beta" along with a game called BreakApart. (vague parody of Crackdown...) Let's not forget the entire Q3 code is GPL now; Open Arena certainly isn't helping id's sales.