I don't care what game it is. I don't care how good you think it is. I don't care how many reviewers think it's the greatest thing since sliced bread.Kermi said:Anyone who says Reach doesn't stand up without the multiplayer clearly either hasn't played the campaign, or is simply biased against it. Simple as that.
There will *always* be people who dislike it. Not because they hate some other aspect of the game. Not because they haven't played it. Not because they're biased against it. Just because it doesn't focus on the things that they personally enjoy about a game.
I gave up on the first game about halfway through (so I will limit my observations to those first four or five levels). It wasn't a bad game, but about one minute into a level, you had pretty much seen said level... and if you had played Unreal, then you had pretty much seen the outdoor levels before you even played Halo.
This doesn't make it a bad game. I've enjoyed plenty of games that were deja vu experiences, but I do consider it a mark against the game. This combined with some often poor level progression cues (such as the opening of the second level puts you in a wide open area and after you exit the escape pod, you need to make a 180 degree turn... or just bumble about the area until you find the direction you need to go) ended up killing most of my enthusiasm for the game.
The combat was suitably intense, although any game with recharging health/shields tends to alternate between being really easy and frustratingly hard depending on how much cover they give you. But when I revisited the demo level, boredom got the upper hand and I quit playing it.
Long story short, I didn't like Halo: Combat Evolved. I don't think I was biased against it, having known very little about it beyond it was an incredibly popular game on X-Box. I was even looking forward to the vehicles and a stream-lined control scheme. I simply didn't think it was a very good game. The more original bits had their thunder stolen by Far Cry (which I think executed vehicles much better), so it didn't even hit me with the novelty value X-Box players received.
And this happens all the time. A game that should be right up your alley just isn't. Yeah, there's some PC (or PS3 or CoD) fanboys that hate the game without giving it a proper shot. And there's some nit-pickers who hate they made this change or that. And those folks are going to be in threads like this more often than people who simply didn't like the game on its own merits... but people who genuinely dislike a game (any game) exist. And there's going to be quite a few of them, too. I loved Half-Life 2 but I can easily see half a dozen reason why a FPS fan would dislike it. I absolutely loved Dark Forces 2: Jedi Knight, but the same is true. Serious Sam... ditto.
This is actually why I distrust "universal praise". There's always going to be someone who goes and see Toy Story 3 and thinks, "it was alright, but I don't see what all the fuss was about" or thinks it's overly sentimental crap.