Ampersand said:
Because a game needs to be 100% original to be in any way good? Wrong.
It's a finely polished game, made for the fans of the series and in my opinion the best fps out there.
I'm sorry but I can't agree that this was totally an honest creation for the fans of the Halo universe.
The canon in this game is a total mess up, it makes no sense and most of the events that take place have no relevance to the canon that Bungie supported and adopted when Eric Nylund created The Fall of Reach. It totally restructures HOW Reach fell, where the Pillar of Autumn was when Reach was attacked (the Autumn was in space, not on the ground....); and the space battle was indeed a joke. Where's the 100-something orbital MAC guns and the 300-odd covenant ships? In space we only see a couple of wrecked ships and a couple of covenant ships, no defense platforms (even though Reach was the last stronghold of the UNSC standing before Earth), and certainly no epic space battle.
They make Reach out to be some backwater post: no defenses, just a bit of debris in space, and a handful of covenant ships quietly sneak their way through the clouds onto the surface and overwhelm the planet in the time it took to 'evacuate' a bunch of civilians. It doesn't make any sense. In my opinion the game was just a 'throw it out there, it's good enough and because it's halo people will buy it' final contribution.
I enjoy the halo universe (NO not a fanboy, as you can see i'm not drooling over this game) and i love the story that bungie made, and the efforts that the many talented writers that have contributed to its canon, BUT I agree with the Yahtzee fellow; yawn, shiny explosions, noble death competition....Sad face.