I lit up when I saw that Yahtzee had reviewed this game, because -I- had just recently watched a friend play the last half or third of it. Which of course means that I missed the slow beginning and jumped in at about the point that poor lost father was wondering whether he was slowly killing his own son and had to run through a crowded subway with an insomniac girl away from the police.
He's right about the biggest disappointment - that you can't dramatically alter the plotline, no matter what you do, only make a few little differences. For instance, the first thing Corey, my buddy, decided to do after beating it was return to the underwater car scene and rescue the girlfriend of the fat cop to see how it changed the next scene if he managed to save her - It didn't, really - absolutely nothing changed except perhaps some skipped revenge dialogue.
And then he tried going back and trying -not- to manage to get out of the car in time, since he'd been told there were some plot points where your major characters could die. And it turned out that you could still be sitting tied up when the water rushed in - you'd magically get out alive. With the girl, even! Failing completely got you the preferable ending!
Admittedly, the atmosphere of the game, at least the last part, and the suspense of its first play-though, is truly awesome. The decisions you have to make seem to carry a lot of weight - at least until you find out they change jack squat important. And the way you got to select thoughts and reactions, as little keywords floating nervously around your head, was a clever and evocative way of suggesting the feeling of thoughts spinning in your mind - and made the process of -thinking- at least more interactive than in many games wherein characters endlessly repeat whatever opinions or plot points they think you should know as you're running through the map.
He's right about the biggest disappointment - that you can't dramatically alter the plotline, no matter what you do, only make a few little differences. For instance, the first thing Corey, my buddy, decided to do after beating it was return to the underwater car scene and rescue the girlfriend of the fat cop to see how it changed the next scene if he managed to save her - It didn't, really - absolutely nothing changed except perhaps some skipped revenge dialogue.
And then he tried going back and trying -not- to manage to get out of the car in time, since he'd been told there were some plot points where your major characters could die. And it turned out that you could still be sitting tied up when the water rushed in - you'd magically get out alive. With the girl, even! Failing completely got you the preferable ending!
Admittedly, the atmosphere of the game, at least the last part, and the suspense of its first play-though, is truly awesome. The decisions you have to make seem to carry a lot of weight - at least until you find out they change jack squat important. And the way you got to select thoughts and reactions, as little keywords floating nervously around your head, was a clever and evocative way of suggesting the feeling of thoughts spinning in your mind - and made the process of -thinking- at least more interactive than in many games wherein characters endlessly repeat whatever opinions or plot points they think you should know as you're running through the map.