So it would seem that Yahtzee ultimately has mixed feelings about Heavy Rain.
I can't really say I'm surprised by his complaints with regard to the first 1-3 hours of the game. He has openly admitted that he doesn't have much patience and that he's one of those instant gratification guys. Or in other words exactly the kind of person who shouldn't be playing a game like this. But of course this does make the positive things he has to say about the game all the more pleasantly surprising.
Nevertheless I still have one complaint about this review and it's pretty much the same one I have with regard to his Bayonetta review. He never actually addresses the question of whether the game is good or not.
And the replay value of the game doesn't exist with the mystery obviously. It's there if you want to try and make different choices and see how said choices affect the story.
And the quick time action sequences do constitute choices. One could choose to deliberately screw them up just to see what happens. So they are in fact choices, just not conventional ones. Which is just as well because there's very little about this game that IS conventional.
I can't really say I'm surprised by his complaints with regard to the first 1-3 hours of the game. He has openly admitted that he doesn't have much patience and that he's one of those instant gratification guys. Or in other words exactly the kind of person who shouldn't be playing a game like this. But of course this does make the positive things he has to say about the game all the more pleasantly surprising.
Nevertheless I still have one complaint about this review and it's pretty much the same one I have with regard to his Bayonetta review. He never actually addresses the question of whether the game is good or not.
And the replay value of the game doesn't exist with the mystery obviously. It's there if you want to try and make different choices and see how said choices affect the story.
And the quick time action sequences do constitute choices. One could choose to deliberately screw them up just to see what happens. So they are in fact choices, just not conventional ones. Which is just as well because there's very little about this game that IS conventional.