Zero Punctuation: Hitman: Absolution

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Jacked Assassin

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Jun 4, 2010
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I'm surprised Yahtzee wants to kill a lot of mascots despite not caring for that in Saints Row The Third.

But beyond that I'm glad that I had to make another budget cut to games like Absolution in order to save money. Because a certain bald guy had to have another prequel called Ascension.

Edit
Posted at 3:16 AM & reminding me of another bald guy....
 

Milanezi

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Mar 2, 2009
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I'm near the end of Absolution, and though it's a great game, it's not quite the Hitman I once knew. It takes a Tarantino style bringing a story that looks out of place in the real world, such as The Saints, who show up out of nowhere for no real good reason, as if they were thrown in the game because "they looked cool". But that's not a problem, the problem is the way the game was modernized...

In what i can only guess was an attempt to keep Hitman alive with modern audiences, the game was made much less strategic and much more action oriented. For instance, remember when you had a HUGE environment with a few windows of opportunity (some which you could only get wrong or right ONCE) to take down a target? So you'd walk up and down on your suit, until you decided to get a look backstage, meaning you'd have to disguise yourself, and so on. This no longer happens. Those "windows of opportunity" happen often in the game, the targets staying right on spot as if shouting "look I can be killed here!", and to make matters worse, the environments are small: you often begin in point A, and have to arrive on point B (the game will usually give you about 2 ways to get there, noticed or unnoticed, really, like Metal Gear), then that changes the level for point B to C, and when you arrive at C you get a slightly bigger scenario to plot the target's assassination. It all feels very straightforward and unprofessional, not to mention that most missions take place in environments you can't be in, so you're always hiding, and not like just use the disguise, cause they end up getting even more attention to yourself.

I know, it sounds like I hated the game, i didn't, I'm enjoying it a lot. But the gameplay is totally different from what hitman used to be, and as someone else aptly put, makes it feel like a cheap knock-off of MGS and Deus Ex.
 

Milanezi

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Mar 2, 2009
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duchaked said:
looked pretty fun to me, tho I haven't played the previous games since I'm not generally good at stealth games. but I guess the game would simply give a worse score for more messy playthroughs huh? xD i.e. killing half the people because I panicked
That's right, but it's VERY hard if you don't go on stealth
 

impocalyptic

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Oct 31, 2011
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It does seem like the games do get better. Hitman 2 was weak in gameplay and barely serviceable in story. Blood money was freakin' sweet though. Contracts was pretty good though. It does kind of feel like contracts got lost in the shift from crap to awesome. But definitely worth one play through. It also saves the trouble of having to play through hitman 1.
 

SnowBurst

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Jul 2, 2012
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its square enix... your going to be disappointed a lot more than impressed by those guys
 

PsychedelicDiamond

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Racecarlock said:
PsychedelicDiamond said:
I hoped you wouldn't be too harsh on Absolution.It's a good game and it tries its best to combine classic Hitman gameplay with the gameplay of more conventional stealth-games to create a more varied and more storydriven experience.
If gameplay matters so little in comparison to story, why not have all games just be virtual books that you turn pages on?
Oh, actually i think, gameplay is more important than the plot. It's what distinguishes games as a medium.
 

Racecarlock

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PsychedelicDiamond said:
Racecarlock said:
PsychedelicDiamond said:
I hoped you wouldn't be too harsh on Absolution.It's a good game and it tries its best to combine classic Hitman gameplay with the gameplay of more conventional stealth-games to create a more varied and more storydriven experience.
If gameplay matters so little in comparison to story, why not have all games just be virtual books that you turn pages on?
Oh, actually i think, gameplay is more important than the plot. It's what distinguishes games as a medium.
Well, thing is, I don't think yahtzee really wanted a more conventional stealth game. He wanted a massive open map blood money style game, but they shrunk everything to fit a story. Story is nice, but I think it should stop at the point where the world and gameplay are both being compromised to fit one. At least when it comes to games like this. And GTA type games too. There was way too much scripted crap in GTA IV.
 

PsychedelicDiamond

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Racecarlock said:
Well, thing is, I don't think yahtzee really wanted a more conventional stealth game. He wanted a massive open map blood money style game, but they shrunk everything to fit a story. Story is nice, but I think it should stop at the point where the world and gameplay are both being compromised to fit one. At least when it comes to games like this. And GTA type games too. There was way too much scripted crap in GTA IV.
Absolution is not as good as Blood Money... i'm not gonna argue that. But i respect Eidos for trying to do something different with the franchise without failing as hard as they could have. Yes, there's room for improvement but i think they managed to preserve what made Blood Money great while adding some variety to the way missions are designed. Yes, the game could have done without the more linear sections but i can't say i didn't have fun with them too.
 

Steveypoos

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Sep 8, 2011
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47 isn't an assassin, Yahtzee. An assassin and hitman are both separate with regard motivation and ethics.
 

Standby

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Jul 24, 2008
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Hitman 2 was the worst game? Oh Yahtzee, now I just KNOW you're trying to be controversial.
 

MalkHead

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Jun 30, 2010
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Good point by Yahtzee about Hitman 2, can't stand it.
Blood Money > Codename 47 > Contracts > Absolution > a fish skeleton down the cockhole > Silent Assassin
What's all this hate on Codename 47, anyway? I bet it's because it's too hard for you without mid-mission saves. The jungle levels are weak, true, but all the other levels are quite diverse and have a very distinct atmosphere. Coupled with refreshingly wonderful soundtrack, it is surpassed only by Blood Money.
 

The Night Shade

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Oct 15, 2009
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I liked this one, the things that they changed were for the story, i admit i would have preferred a game based more on gameplay than story since that is why i play the hitman games but is quite a nice change comparing it to recent games, I miss having to chose your own equipment and upgrading it for a mission since it made the game more fun and added replayability, some levels are more linear and pretty easy to do except on Purist difficulty if you want to play a badass hitman game get this one and use purist difficulty only it won't disappoint.I didn't mind to much the score bar on top of the screen because it pushes you to be more careful and in the end you get a lot better thanks to it,i have to admit i had a lot of fun with this one. I advise you to play the other games first, blood Money is amazing, Hitman 2 has the best levels, contracts is kinda bland but fun and codename 47 is interesting.
 

Biodeamon

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Apr 11, 2011
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speaking of tf2...
http://cdn.trilogy.hk/wp-content/uploads/2012/06/spy-disguise.jpg
It seems that clothes actually do make the mann in video games.

(seriously why has nobody thought of this reference?)
 

TheUnbeholden

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Dec 13, 2007
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Theirs the issues that bring it down from Blood Money like manual saves replaced with that "checkpoints" bullcheese, and also removes your ability to choose your loadout though story wise it does make some sense though you'd think 47 would have some armament stash somewhere.
& the stuff ZP says about the story focus which slightly sacrifices gameplay, where most of the levels are a bit to small.

Don't care about "instinct mode" or the score bar at the top, I can ignore that.
 

harryjre

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Nov 27, 2008
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When he talked about running through the level "smacking your bum" to find where everything is, I was thinking it might help to have an option to do reconnaissance "the day before" or something, then have Hitman show the player points of interest e.g. "That pipe drops pianos every now and again, might be useful". I should probably write the game company rather than posting to this forum, but what the hell, I'm lazy.

My very very limited Hitman experience was also soured by the fact that I was dropped into a level with no idea where anything was or what to do. Maybe I'll go back and run around the levels a bit before seriousing the f up.
 

kuolonen

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Nov 19, 2009
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And the hilarious thing about score bar is that the perks it unlocks are once you would only need if played in a way that would get you -100 000 score i.e. shooting everything that moves.

Whoever the hell thought this game mechanic up needs to be examined.

And my feelings on 47's moral awakening are on the line with Yahtzee's. Guy has the kill record of plague and he just suddenly grows a heart out of nowhere because a little girl is involved? Bleh.
 

Doc Cannon

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Feb 3, 2010
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SnowBurst said:
its square enix... your going to be disappointed a lot more than impressed by those guys
Deus Ex HR and Just Cause 2 beg to differ!
 

SnowBurst

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Jul 2, 2012
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deus ex was a dissapointment and not played just cause 2 cuz i hated num 1. typical procedure is square enix take over company, company pumps out shit square enix likes, consumers get shafted but still by it
 

Atmos Duality

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Grand Pianos are a start, but in order to truly cleanse the world of The Fur, you need to use fire.
Beautiful, dancing, cleansing fire.