I dont think Good/Evil is kinda shades of grey, but I agree these are like The TWO end of the spectrim (sp?). Id rather see quests where you actually do have a moral choice, besides Good and Evil, like Do I try to save all the patients in the hospital, the ones that have a better chance of survival or on the other hand let them try to get themselves out since they are mostly well and get the ones who really need help, or bugger trying to save them and let the authorities do it... Each one gives you a different outcome, but no friggin charmatic shift, instead you get a game reward for it. For saving everyone the town will help you even more for it, for saving the healthy ones you get a discount on meds, saving the sicker ones could make it so that not every tom dick and harry are asking you for help, but the ones that really need it (aka about to get blasted) and not the ones wanting you to stop a purse natcher. Dont save anyone and people will think a bit less of you. maybe someone will throw a rock, but not everyone.