Zero Punctuation: Inversion

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Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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Wow, that Fresh Prince joke caught me off guard!

Yet another dreary, soulless shooter to avoid then? Yawn. I think this year's E has shown us all the games we really should pay attention to.
 

Random berk

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Sep 1, 2010
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For some reason, the gravity mechanic described here makes me think back to Destroy All Humans, and the psychokinesis power. God, I want to play that game again now. That's how such a power should be implemented. I remember bouncing enemies off every solid surface I could find, or if I was outside, flinging them high into the air before blasting them with the desintegrator ray to see if I could vapourise them before they hit the ground. Ah, good times.

Oh, and the time I beat a government agent to death with a cow. That was fun too.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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This just in: Generic Game is a Generic Pile of Generic Crap.

It's a Namco Bandai title. I'm almost not surprised.
 

Dfskelleton

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Apr 6, 2010
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Random berk said:
For some reason, the gravity mechanic described here makes me think back to Destroy All Humans, and the psychokinesis power. God, I want to play that game again now. That's how such a power should be implemented. I remember bouncing enemies off every solid surface I could find, or if I was outside, flinging them high into the air before blasting them with the desintegrator ray to see if I could vapourise them before they hit the ground. Ah, good times.

Oh, and the time I beat a government agent to death with a cow. That was fun too.
What I enjoyed doing was placing the farmer' wife on the roof of a shed next to a lake while she was still alive, then jumping up to have her scream "MY GOLLY, LITTLE GREEN MEN!!!" and run in the opposite direction, only to forget that there was a lake there, drop off the building and drown.
Fun times.

OT: So they just took that one gravity shift thing from PREY, except took out the acid launching shotguns and implemented cover, as well as a physics gun of sorts that has lost almost all efficiency?
*insert snoring sounds*
 

Hutzpah Chicken

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Mar 13, 2012
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Once again, ideas from Half Life 2 are used horribly wrong.
tautologico said:
Falseprophet said:
trollpwner said:
Ha! That ending really got me!

Anyway, does anyone mind spoiling that plot twist for me? (In tags, natch.) I mean, after that, it's not like I was going to play it anyway.

EDIT: never mind, I found out and it makes sense.

If you want spoilers, go to this forum.
http://www.gamefaqs.com/boards/977455-inversion/63049549
That's a bit like Phantasy Star III: Generations of Doom then, but in that game you can start figuring out the twist by the end of the first "generation".
It's remarkably similar to Phantasy Star III. But yes, in PSIII there was some foreshadowing before the big reveal at the end. Wasn't there a village in the second generation where elders told the whole story? I'm not quite sure. I'm surprised anyone remembers PSIII.
Time to pull out the Genesis and dust off those cartridges.
 

kasperbbs

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Dec 27, 2009
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And i even believed that it might be good after watching some scripted gameplay footage, what a fool i was.
 

tenkerasu

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Jul 4, 2008
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This is why I watch this show, in order to find out whether or not I'll like the games. Problem is, half the time I just don't buy the games he reviews and just pick up whatever cutesy XBLA game is cheapest. Like for instance, I'm playing Minecraft. And that's about it.
 

algalon

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Dec 6, 2010
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canadamus_prime said:
It's gotta be Russel Davis. And maybe it's actually about the writer/producer of Torchwood and the whole game is what goes on inside his head.
The twist ending is this.
 

BeeGeenie

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May 30, 2012
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SnakeoilSage said:
It's sort of like Dark City but with the gripping plot and amazing visuals and proper use of super powers.

So, boring.
Aww... I liked Dark City :(
Anything with Jennifer Connelly, Kiefer Sutherland and vampire aliens can't be all bad.

Anywho, Good review, Yahtzee! Keep up the good snark :)
 

CD-R

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Mar 1, 2009
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Hutzpah Chicken said:
Once again, ideas from Half Life 2 are used horribly wrong.
tautologico said:
Falseprophet said:
trollpwner said:
Ha! That ending really got me!

Anyway, does anyone mind spoiling that plot twist for me? (In tags, natch.) I mean, after that, it's not like I was going to play it anyway.

EDIT: never mind, I found out and it makes sense.

If you want spoilers, go to this forum.
http://www.gamefaqs.com/boards/977455-inversion/63049549
That's a bit like Phantasy Star III: Generations of Doom then, but in that game you can start figuring out the twist by the end of the first "generation".
It's remarkably similar to Phantasy Star III. But yes, in PSIII there was some foreshadowing before the big reveal at the end. Wasn't there a village in the second generation where elders told the whole story? I'm not quite sure. I'm surprised anyone remembers PSIII.
Time to pull out the Genesis and dust off those cartridges.
Actually you might not need to I'm pretty sure they included the original Phantasy Star games on that Sega greatest hits thing.
 

eniac0

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Aug 3, 2010
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There's the Yathzee we love so much.

in other news, yes fresh prince is timeless. now im totally down with fresh prince reboot with will smith as the judge and will smith's kid as the fresh prince. comedy gold right there.
 

leviadragon99

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Jun 17, 2010
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Speaking of supposedly innovative gameplay mechnics nicked shamelessly from better games, that floaty gravity field power that pulls enemies out of cover sounds a heck of a lot like the singularity ability from the Mass Effect games.
 

eniac0

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Aug 3, 2010
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DTWolfwood said:
I know you have this song stuck in your head after the video so...

it wasn't.


..but now it is.

in a way, thanks, it knocked off the previous one stuck in there.

 

K4RN4GE911

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Apr 27, 2010
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I see your end rhyme Yahtzee and raise you one limmerick.

There was a crap game called Inversion,
Which really was full of perversion.
Not nipples and boobs,
but muscle-bound dudes,
with gameplay that breaks all immersion.
 

Bluecho

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Dec 30, 2010
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It's so disappointing when a story takes a good concept and doesn't take it to ALL its logical conclusions. Why does every story with telekinesis just have people lifting heavy things or people? Why not use it to pinch a person's nerves, thereby paralyzing them with pain? The best works are those that explore their gimick, not just retred old ground.

A non-video game example: the manga Embalming: The Another Tale of Frankenstein (and no, that's not a typo, it's just that engrish a title). Instead of just having dudes fight a bunch of monsters cobbled together by Doctor Victor Frankenstein, they had him be decades dead but his research available to the black market. Consequently, you have monster makers all over the world and using the research as a jumping off point for all sorts of insane, awesome frankenstein creatures.

It's a great series because it not only uses the idea of stitching body parts together to create the random monsters to fight, but it sets the world up so that the forms they take are limited only to the imagination. There's even a frankenstein made with an entire village's worth of bodies strung together into one. Why? Because the creator was a crappy monster maker, something which could never be the case if there was only one guy making the monsters because by necessity that one guy couldn't be so incompetant and yet also make so many dangerous frankensteins well.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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It's tragic when you can literally judge a game/movie/book by its cover and then predict things with scary accuracy. Like if you know enough about tropes and have seen it before, that you can predict every slightest detail about the Eragon books.