This would be pretty cool. And to be honest, Dance Central does feel a lot like DANCING. DDR is obviously stupid (I've never liked it) but DC is damn near addicting. I don't know if you've ever played, but its really the only thing Kinect has going for it (and probably the only truly positive experience I've had with motion controls). Full body tracking makes a difference as oppose to "waggle waggle remote" and "stomp stomp on pad". Those commercials are cheesy, but it really is a fun experience. There's a challenge in nailing the moves and getting perfect scores, but there's also just shameless booty shaking fun to be had with friends. If nothing else, I'm glad the Kinect was made for that ONE game (and its upcoming sequels).geizr said:One could use such games to do things like actually learning how to dance, learning some martial arts, or, as mentioned, just engaging in some fun exercise(imagine a sci-fi space shooter with some rhythmically pumping trance or electronica that you have to actually dance to control, and I mean really dance, not the elephant-stomping DDR-style dancing).
one of the reasons I am unlikely to ever own a Kinect.brinvixen said:Controllers don't discriminate. Ever. Just saying.
Isn't that a bit like saying your car's handling is crap unless you sit in the driver's seat?DolpinWacker64 said:Seriously, the Kinect's recognition software is crap unless you stand WITHIN THE DESIGNATED AREA!
Its funny because its not the first time, yout joke is invalid.canadamus_prime said:Wow nobody got banned this week, that's certainly a first
[sub]tee hee hee see what I did there[/sub]
I already knew that! Killjoy!imnotparanoid said:Its funny because its not the first time, yout joke is invalid.canadamus_prime said:Wow nobody got banned this week, that's certainly a first
[sub]tee hee hee see what I did there[/sub]
You should watch Mythbusters, they seem to get good vehicle handling without even being in the car... of course they do it with a remote control...Damn it, I forgot where I was going with this. Mythbusters is awesome I guess...Sentox6 said:Isn't that a bit like saying your car's handling is crap unless you sit in the driver's seat?DolpinWacker64 said:Seriously, the Kinect's recognition software is crap unless you stand WITHIN THE DESIGNATED AREA!
Be denied no longer [http://www.escapistmagazine.com/videos/view/zero-punctuation/530-Little-Big-Planet] (seek to 03:01).protogenxl said:We were denied the Mental Image of Yahtzee trying to play one of the dance games.
Yeah, I remember that "in 5 to 10 years" everything was dropped in favour of some kind of new technology that sucked as well.disappointed said:I can't help thinking motion controls will be brilliant in five to ten years when developers have got he hang of them.
It's from Star Trek: The Next Generation. Deanna Troi is the psychiatric counselor for the Enterprise.cymonsgames said:Yeah, about that. Uh.... source?Neverhoodian said:I cracked up at the "Well hello there, Counselor Troi" wanking scene (though I'm more of a Dr. Crusher fan myself).
Dance Central is almost what you're proposing, but from your post I kind of guess you haven't played it. The only trait missing is having more dance styles than coreography type ones (salsa, tango, etc). I've seen dance moves form that game make it into real life parties, so people some people are actually learning to dance a little better and have better sense of rhythm and coordination just from that game. I don't know how one would go about learning martial arts without destroying your living room in the process, but hey, I'm no desginer.geizr said:What I'm talking about would be a game where the progression of motion, postures, and gestures would look more like a smooth ballet or practicing of connected katas. The entire game would be an act of learning how to connect the motions and learning which motions, postures, and gestures naturally transition into each other such to create a singular, practiced flow of motion. Precision of angles, speed, and timing would all be important to the movements. Such a game could not only be entertaining but also provide great exercise, as well as improve dexterity and coordination. One could use such games to do things like actually learning how to dance, learning some martial arts, or, as mentioned, just engaging in some fun exercise(imagine a sci-fi space shooter with some rhythmically pumping trance or electronica that you have to actually dance to control, and I mean really dance, not the elephant-stomping DDR-style dancing).