zungerman090 said:
So did he like it or not? The only things he was angry about seemed to be resource mining and difficulty.
Yahtzee generally likes a lot of the games he reviews. And of course, some of the games he hasn't reviewed, although I would really like him to do a formal review of KOTOR sometime just to hear his praise and criticism.
As for ME2, I was more hateful of the lack of variety in weaponry than anything else. Any so-called RPG which has less unique weapons or tools than levels you can acquire is just scraping the line. I understand that Bioware may be a little tired of RPGs, and this is the first somewhat-action-oriented game they've done in 15 long years, but you don't need to sacrifice combat mechanics to give the players a little more choice in what they can use. That said, I didn't have too many other problems with the game; Bioware's writing is superb as always, and the characters are far more interesting than their counterparts from the first game. I just think it's a problem that it's not as much of an RPG as it could be.
As for the somebody who talked about Planescape and Bloodlines.... first off, I would disagree with Bloodlines being a good story, but that's me. Planescape was a really good game, excellent story, but a part of that stems from the D&D universe it takes place in. It's a lot easier to simply expand onto a certain area than it is to create an entirely new one, and Bioware did a tremendous job in themselves in creating both the Dragon Age universe (which will no doubt garner criticism, people will say, "Oh, but DA is just a copycat of Tolkien and steals from too many outside sources, how could it be its own universe?"; but really, there is a mountain of unique intellectual property under the thin crust covering it that represents the basic premise) and Mass Effect. The last time Bioware had the opportunity to build on an existing universe, we got the best RPG of the decade and the best Star Wars property in the last 2 decades.
I feel that story is a word that's used inappropriately in the modern age. People see the words, "good story" and immediately assume that it means, "good plot". A story is more than plot: you have characters, settings, conflicts, points of view, themes, etc. While Planescape may have a better plot, persay, it doesn't necessarily have a better story (with slight emphasis on -er; it's still an amazingly good story in itself). Take KOTOR, a game with an excellent plot in itself (it's mired in cliche, but the jaw-dropping plot twist you will never see coming rectifies that a fair bit), but it's really sold by its character, its paradigms, and its primary issue with good vs evil. Those are the things that give it a better story than something like Planescape.
Look, though; the best RPG ever, if you actually look at the whole title (Role Playing Game), must be Fallout or Fallout 2. Any game which limits your conversation options to hurs and grrs based on your character's intelligence level deserves the title.