orangeapples said:
I was never a fan of the "create your own adventure" games. I'm playing video games because I don't want to have to think about it.
now to find that ME2 seems to have lost the "game" part and has become a movie version of those "choose your own adventure" books.
and lets face it, those books were never well written.
c'mon video games, when will you become games again?
And more chest high walls? Real Heroes don't need chest high walls, and sometimes they will tear those walls down to kill their enemy. Samus, Link, Mario, Kratos, Wander, the marine from Doom; all of them and more have said NO to chest high walls.
Sigh, this only comes from people that have no experience in bioware games.
The thing is, yes the game sorta (very loosely) is like a choose your own adventure games.
THE THING IS... bioware has so much talent that even though you expect the story to be less compelling due to not having a "canon" path, they outdo everyone else in the market even when other developers focus on a single path/branch for their story.
Thats how damn talented/good bioware is, they are able to make something harder to do and do it better than another company that has a easier format to work with but does it worse.
For instance I've played tons of JRPGS (last remnant/lost odyssey/FF/tales) and I would have to say that Mass Effect/ME2 both delivered a story that is not only better but more engaging than those JRPGS which are "suppose" to do better since their main purpose is to deliver a set story.