WOAH! Epic burn at the beginning. 0_o
Yeah, Bioware needs to really work on their facial animations.
Yeah, Bioware needs to really work on their facial animations.
In that case he shouldn't say "the game is too easy" if all he's able to do to stay on track is play on easy. I perfectly understand that he's on a schedule and thus needs to compromise difficulty levels in order to play through a game but at the same time if he does that he can't really turn around and say "too easy" because of it. Of course it's going to be too easy, you were playing on easy.lead sharp said:Someone may have already said this but I'm fucked if I'm reading 191 posts after a 12 hour shift to find out but...MiracleOfSound said:I never really get why Yahtzee complains about games being too easy when there are multiple difficulty settings.
He should try not issuing commands to the AI on Insanity and see how far he gets...
He's only got a few days to review the game, I'm fairly confident that 'easy' is a setting that will allow him to cut a swathe through the story fastest to cover as much game as possible.
blalien said:I want to know who Yahtzee sexed! I hope it's Tali.
Its Yahtzee's game, he can play it however he wants. You should know that, yahtzee is an entertainer and the main reason he rants is because its more entertaining. He's criticism should be taken with a grain of salt because he has stretched small gameplay flaws in games he actually likes because, well talking about how good a game is BORING.AceDiamond said:In that case he shouldn't say "the game is too easy" if all he's able to do to stay on track is play on easy. I perfectly understand that he's on a schedule and thus needs to compromise difficulty levels in order to play through a game but at the same time if he does that he can't really turn around and say "too easy" because of it. Of course it's going to be too easy, you were playing on easy.lead sharp said:Someone may have already said this but I'm fucked if I'm reading 191 posts after a 12 hour shift to find out but...MiracleOfSound said:I never really get why Yahtzee complains about games being too easy when there are multiple difficulty settings.
He should try not issuing commands to the AI on Insanity and see how far he gets...
He's only got a few days to review the game, I'm fairly confident that 'easy' is a setting that will allow him to cut a swathe through the story fastest to cover as much game as possible.
Then again maybe I just suck because I died a good number of times on Normal difficulty.
Mismangement on Interplays side of things with them deciding that consoles were the way to go and cancelling Black Isle's 3 big projects in a row.ian528 said:Planescape I will give you and Black Isle died of mismanagement and poor followups.
Troika dies because of dickisness from Activision. And Bloodlines did catch on, it has a fan community that is still doing fan patches today. And whilst it had many issues writing quality was not one of them.But Troika? I had Arcanum and Bloodlines. Both were very flawed pieces that failed to catch on because they had issues that were serious enough to kill being able to really play the game. The writing was okay but if it had been seriously that good it would have caught on. They were ahead of their time considering that the settings were Steampunk and Vampires.
Mass Effect field. The Normandy can move without burning fuel and biotics can toss you around with their mind. So jetpack equal localized mass effect field that you "drop" into.Eponet said:Jetpacks would be an issue when exploring planets without an oxygen atmosphere. Because the fuel wouldn't be able to combust unless it used oxygen inside the pack intself, but then it would need to be huge.
Yahtzee played the PC version which doesn't have that issue.AvacuumSALESMAN said:You failed to mention the crappy disk swapping.
Possibly, but that's got nothing to do with my point... he shouldn't criticise it for being too easy when he hasn't played it on the higher settings.lead sharp said:Someone may have already said this but I'm fucked if I'm reading 191 posts after a 12 hour shift to find out but...MiracleOfSound said:I never really get why Yahtzee complains about games being too easy when there are multiple difficulty settings.
He should try not issuing commands to the AI on Insanity and see how far he gets...
He's only got a few days to review the game, I'm fairly confident that 'easy' is a setting that will allow him to cut a swathe through the story fastest to cover as much game as possible.
That may be true but we are not privy to why those 3 projects were cancelled. Also the projects they did complete at the end were derivative and no where near the height of what Planescape was. And that team did leave to become Troika. Icewind Dale 2 being a prime example of phoning it in.Axolotl said:Mismangement on Interplays side of things with them deciding that consoles were the way to go and cancelling Black Isle's 3 big projects in a row.ian528 said:Planescape I will give you and Black Isle died of mismanagement and poor followups.
Troika dies because of dickisness from Activision. And Bloodlines did catch on, it has a fan community that is still doing fan patches today. And whilst it had many issues writing quality was not one of them.But Troika? I had Arcanum and Bloodlines. Both were very flawed pieces that failed to catch on because they had issues that were serious enough to kill being able to really play the game. The writing was okay but if it had been seriously that good it would have caught on. They were ahead of their time considering that the settings were Steampunk and Vampires.